Hands-free only feels free when the mount holds. Surface, seal, angle, toy weight, and direction of load all matter.
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The silhouette can be outrageous. The decision should still be exact: width, taper, firmness, texture, leverage, base.

Hands-free only feels free when the mount holds. Surface, seal, angle, toy weight, and direction of load all matter.
The silhouette can be outrageous. The decision should still be exact: width, taper, firmness, texture, leverage, base.