The Ship Designer is here, production math moved to the client, and we're aiming for an alpha launch so you can start playing sooner.
Details on the blog:
blog.stariumxcv.com/2026/10/09/c...

The Ship Designer is here, production math moved to the client, and we're aiming for an alpha launch so you can start playing sooner.
Details on the blog:
blog.stariumxcv.com/2026/10/09/c...
Dev update: The new Markets UI is done. It shows reserves and production rates for every world in your Empire.
Today I’m going to work on the extra space around the covers and tidy things up a bit :) Happy first day of October! #booksky #devupdate
The Lexicon is live. It's our tech tree: a big web of nodes you unlock with Insight, and the whole thing is open from the start, so there are no locked-in strategies.
Client rebuild update: what's done, and the road to launch. It's not in order, just a snapshot. More versions will be posted as things get done. 🙂 #indiedev #gamedev #devupdate #stariumxcv
It's been just over a month since the latest Dev Blog, let's review our notes 📝
🔪 Toggle Killer types to fit your gaming preferences
☑️ Objectives have been adjusted to feel more intuitive
✨ Render revamp is taking place to convert to URP.
Deploying our core smart‑contract on Arbitrum with a 0.02% gas fee, while the site runs on a CDN‑edge stack for 99.9% uptime. 🚀💡 #SIFO #devupdate
Lexicon is live, Markets got a UI overhaul, movement got refactored, we're changing how we build going forward, and this month also included our yearly team BBQ.
Here is the full update: blog.stariumxcv.com/2026/09/11/c...