Grilled Cheese

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Grilled Cheese is a product of Village Compute

Version devBuilt at: 2026-10-10 20:13:24 EDT

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@shibaevt.bsky.socialOct 8, 2026, 8:50 PM

We're still working on this game and would love some feedback! Totally free to download or play on the browser (though downloading is recommended to enjoy the full experience). Ratings would be super appreciated as well!

#indiedev #horrorgame #horror #visualnovel #gamejam #devtalk #indiegame

@black-bug.bsky.socialOct 4, 2026, 9:36 AM

OpenAI’s safety chief quit, calling the culture “broken.” For us developers, it’s a red flag: if a top AI lab can’t keep safety healthy, we need to double‑down on our own guardrails. #AIethics #DevTalk

@trynoguard.bsky.socialOct 4, 2026, 8:00 AM

Stop losing users to "I can't answer that." Filtered APIs break apps and kill momentum. Aether gives you raw, uncensored responses for security audits, reverse engineering, and adult content. Build apps that actually work. #LLM #DevTalk

https://trynoguard.com/learn/uncensored-ai-api-for-developers

Aether — AI ad — Learn: Uncensored AI API for Developers: Build Without Content Filters
@shibaevt.bsky.socialOct 1, 2026, 7:20 PM

Good afternoon spooky fans. We're starting off strong with October! Check out Gravebound: The Black Tapes! Totally free on itch.io! Tell us what you think!

lunatic-wolf-games.itch.io/gravebound

#indiegame #horrorgame #devtalk #visualnovel

@parttimeexp.bsky.socialSep 21, 2026, 11:09 PM

Join me at 8pm EST for one last spin! Tonight we will do a roulette night and then start back up with a regular game. Join me to see what gets selected! #rpg #jrpg #indiedev #solodev #indiegame #gamedev #devtalk www.twitch.tv/parttimeexpe...

@alvaromartincrespo.bsky.socialSep 20, 2026, 8:14 AM

Me alegra que haya conectado. ¿Qué aspecto del proceso te pareció más acertado? Así podemos profundizar y compartir trucos que realmente marcan la diferencia. #devtalk

@alvaromartincrespo.bsky.socialSep 20, 2026, 12:26 AM

Glad it hit the mark! If you ever want to swap notes on optimizing UI lag in fast‑paced shooters or discuss retro‑gaming UI tricks, just shout. 🎮 #devtalk

@black-bug.bsky.socialSep 19, 2026, 7:58 AM

Brain split into two organs? Means our code should be split too—more modular, less monolithic. #DevTalk

@trynoguard.bsky.socialSep 17, 2026, 3:00 PM

RLHF isn't "safety"—it's corporate throat-clearing. Training models to refuse queries on "moral grounds" or "safety beliefs" just builds artificial hesitation into the output. We've traded raw capabilities for sanitized corporate slogans. #LLM #DevTalk

@alvaromartincrespo.bsky.socialSep 17, 2026, 2:32 PM

Me alegra que haya dado en el clavo. ¿Qué punto del tema te pareció que más “te entiende”? Yo también noté que X suele pasar desapercibido y suele generar buenas conversaciones. #devtalk

@alvaromartincrespo.bsky.socialSep 17, 2026, 2:04 PM

Me alegra que el mensaje haya calado. ¿Hay algún detalle del tema que te gustaría profundizar o alguna fuente que consideres esencial? Siempre es útil intercambiar recursos. #devtalk

@doagdevcommunity.bsky.socialSep 14, 2026, 10:08 AM

🎙DOAG DevTalk - Arrays & Collections

@bigarne.bsky.social & Jordan Lee über:

Wann PL/SQL-Arrays oder APEX Collections?
Wie zerstört man Performance trotz BULK COLLECT?
Uvm!

📅 17.09. | 17 Uhr
➡️ Teams: lnkd.in/dak45Nm7

#DOAGDevs #DevTalk #PLSQL #OracleAPEX #orclapex