Discover how weโre bringing Stream Trainโs world to life. The second part of our behind-the-scene series is out!
Check it out now on Steam:

Discover how weโre bringing Stream Trainโs world to life. The second part of our behind-the-scene series is out!
Check it out now on Steam:
This months Blog post is live! Check it out for the latest updates on Hama Studios!
www.hama-studios.com/dev-diaries/...
#indiegamedev #indiedev #devdiaries #horrorgame #steamgame #videogame #horrorlover #scarygame #choicesmatter #multipleendings #devdiary #gamedevdiary #blogpost #blog #blogger
The Wolf Among Us Remastered has a new Dev Diary trailer. It launches Oct 29, 2026 on PC, PS5, Xbox One and Switch.
Details:
Every new feature gets tested three times before it reaches you โ slow and careful always beats fast and broken, especially with your stories.
#WritingCommunity #StoryBible #StoryBibleStudio #ChainStoryOnline #DevDiary
Dupery hit 60k wishlists! ๐ฑ๐ฅน
Also, how big could a Dupery board get?
These things and more thin this weeks behind the scenes dev diary - The Speak Easy. Read here: store.steampowered.com/news/app/384...
My first #Mac mini from 2009 is retiring too - well deserved. It sent almost 2 million notifications and synced dozens of terabytes of data. ๐ฅ๏ธ
Carried it to school for presentations, and for the last 7 years it ran #ZarazJade. ๐
Time to finally put it to rest. ๐ #DevDiary
I admit, a bit of sadness crept in. I wrote this backend back when we romantically cared about every single line of code. ๐ญ
Built the whole thing in #Nova, over many months. ๐ ๏ธ
But pragmatism wins. Backup done, database dumped. Shutting down #ZarazJade v3. ๐
Today's the day - cutting off the old #ZarazJade backend. Migrated almost 1,800 accounts, 99% of users. ๐
The rewrite was needed because the old service couldn't support multiple cities in the app. ๐๏ธ
Not a blocker anymore, but I need to free up resources to build more. ๐ง #DevDiary
So yes, I know CoreData too - but I also remember to add a pop-up at app launch that lets me painlessly migrate 99.9% of users to a new backend. ๐ฒ
Before setting a shutdown date for the legacy backend, I checked where my users actually were. ๐
#ZarazJade was initially built for iOS 26, but it quickly turned out I had to go "a year lower" - which let me keep more users. ๐ฑ
The #ZarazJade migration itself went super fast - the lines crossed after a few days, but the tail dragged on for weeks. ๐
I sped things up with a pop-up about the update. Every app should be able to show a message from its backend! ๐ฌ
Now, I have even more than ๐ฏ !
#DevDiary
It's been over 60 days since the #ZarazJade 4.0 update. ๐
Over several months I rewrote the entire backend, which forced a migration of existing users. A delicate process, so I wanted to handle it deliberately. ๐งญ
@claudeai prepared reports for me along the way. ๐
#DevDiary
Just released a quick TLDR rundown of @victoria.paradoxinteractive.com Dev Diary #190 - The Tsar and the Soviets. If you want to read the full dev diary, and I highly suggest that you do, a link to it is in the comments. #Victoria3 #DevDiary #TLDR
As fast as AI builds products, it creates technical debt even faster. Lots of .md files, half-finished code, and plenty of ghosts. ๐ป
Starting today: one module per release, cleaned up properly. ๐งน
Small modules are the best win in the age of AI. โจ
๐ฎSooo, i thought a little bit about what to post here. I usually talk about mechanics, new levels in our game, sometimes announce smth, but our game is also a great base for MEMES. So, let's create a think called #MemeMonday
Here's my creation๐
Hello there! We now have a page on itchio! You can check out an HTML5 version of the latest build right in your browser rn! So go check it out and, if you like it, visit our Steam page to wishlist the full game!
#indiedev #gamedev #devdiary
ITCH: dartdimon.itch.io/drunk-dork-o...
If you're even a little curious about compilers, LLVM, or just want to grow as a #Swift developer - apply next year. It's one of the best decisions I made this year. ๐