Hello!
Here is the September 2026 devblog for MMVS!
www.bleuraven.fr/mmvs/devblog...
Comments and reactions are welcome. :3
#indiedev #gamedev #devblog #UnrealEngine #SizeFurry #macrofurry

Hello!
Here is the September 2026 devblog for MMVS!
www.bleuraven.fr/mmvs/devblog...
Comments and reactions are welcome. :3
#indiedev #gamedev #devblog #UnrealEngine #SizeFurry #macrofurry
Turn 20 · 2 players moved
🏅 @mschlasn.bsky.social +3 · @mehtis.bsky.social +3
26 cells left, 3 spares, 12 flagged.
Reply a coordinate, A1 to K11. Everyone who replies opens one.
30 min.
#Minesweeper #indie #hivemind #boardgames #gamedev #devblog
Week 305 of our Dev Blog is live!
A shorter vlog full of DIY where we get the game room ready for launch! With some regular game dev on the side, as Jack makes progress on the next Halloween DLC.
The old mountain cafe got a full revamp, now with upgrades! #indiedev #gamedev #blockandsnow #devblog
Turn 35 · 4 players moved
🏅 @mehtis.bsky.social +3 · @conantheyossarian.bsky.social +3 · @mschlasn.bsky.social +3 · @coil.bsky.social +3
4 cells left, 3 spares, 24 flagged.
Reply a coordinate, A1 to K11. Everyone who replies opens one.
30 min.
#Minesweeper #devblog #gamedev #prototyping #puzzle
Yay I'm finally done with one tiny part of my Digital Ocean to Vultr server migration. And I updated the Minecraft server modpack, too! https://egee.io/egees-modded-minecraft-server-halloween-update-v2-1-1-and-belated-launch/
We’ve been continuing to add further new quests to the game, including improvements to Cliff Edge Falls and Black Fern Hills, as well as a new server wide competition!
Watch the full Dev Blog to learn more: pathoftitans.com/blog/dev-blo...
Sprint will soon create new trailing particle effects to add that extra bit of immersion, with unique visuals for each terrain type including dirt, grass, and water!
Watch the full Dev Blog to learn more: pathoftitans.com/blog/dev-blo...
We have been making great strides with our upcoming dinosaur AI, appropriately reacting to player abilities, like bucking off players that pounce on them while also running away from other players.
Watch the full Dev Blog here: pathoftitans.com/blog/dev-blo...
Week 304 of our Dev Blog is live!
Rob is away whilst Jack and Lee work to get the Flowers DLC released on time for WooLoop!
We just released the latest dev blog!
This community update includes camera and replay improvements, climbing progress, and new locomotion effects. Watch the video and visit our website for all the details!
Build Agentic UI with the new Blazor AI components
devblogs.microsoft.com/dotnet/build... #microsoft #devblog #blazor #aspnet
The creator of Alien Shootout will show you how he made his game!! Today you find out how he made the 2D animated characters for the game over screen!
Alien Shootout is on the Google Play Store! Download today!
play.google.com/store/apps/d...
#alienshootout #space #aliens #mobilegames #DevBlog
Week 303 of our Dev Blog is live!
Whilst the team finish up the Voxels DLC, work continues on the Game Corner room to build more tables and get ready for launch!
Did you know we have a game dev blog on Chromokun? It updated yesterday and has three entries already, with more on the way!
NAT Punchthrough is one step closer to release letting players begin a game in singleplayer, and click “invite friend” to have anyone from their friends list seamlessly join their game and begin playing.
Check out the full Dev Blog: pathoftitans.com/blog/dev-blo...
Week 302 of our Dev Blog is live!
After our shop launch, we integrated running the shop into our regular work week, and Jack made a good start on the Shrunken DLC for Coloring Voxels.
This does mean that a lot of what's being worked on can't really be shared as nothing visually is changing.
I'll still try to do posts like this every few days just to talk abt how it's going but I won't be able to what's going an as much
#gamedev #indiedev #Indiegamedev #devblog #indie