Grilled Cheese

ExploreLog inSign up
Terms of UsePrivacy PolicyCommunity StandardsHelpGet the app

Grilled Cheese is a product of Village Compute

Version devBuilt at: 2026-10-10 01:38:52 EDT

Explore

PostsPeople
LatestRanked
@bleuraven.bsky.socialOct 10, 2026, 2:10 PM

Hello!
Here is the September 2026 devblog for MMVS!
www.bleuraven.fr/mmvs/devblog...

Comments and reactions are welcome. :3
#indiedev #gamedev #devblog #UnrealEngine #SizeFurry #macrofurry

@playminesweeper.bsky.socialOct 10, 2026, 3:13 AM

Turn 20 · 2 players moved
🏅 @mschlasn.bsky.social +3 · @mehtis.bsky.social +3

26 cells left, 3 spares, 12 flagged.
Reply a coordinate, A1 to K11. Everyone who replies opens one.
30 min.
#Minesweeper #indie #hivemind #boardgames #gamedev #devblog

Minesweeper, turn 20. 11 by 11 grid, rows A to K, columns 1 to 11. 24 mines. 71 of 97 safe cells opened, 12 flagged.
Reading each row left to right: a digit is how many mines touch that cell, 0 is an opened blank, ? is still hidden, F is a cell somebody has flagged as a mine.
A: ? ? ? ? ? ? ? ? 1 ? ?
B: ? ? ? ? ? ? ? ? 1 1 1
C: ? 2 1 1 F 3 ? 2 2 2 ?
D: ? ? 1 2 2 ? 1 ? F F 1
E: ? ? 2 2 F ? ? 2 2 2 1
F: 1 2 F 3 2 2 F ? 1 0 0
G: 0 1 2 F 1 1 2 F 2 1 0
H: 0 0 1 1 1 0 1 2 F 2 1
I: 0 1 1 1 0 0 0 2 3 ? ?
J: 0 1 F 2 1 1 0 1 F ? ?
K: 0 1 ? 2 F 1 0 1 ? ? ?
Last move I9 was safe and touches 3 mines.
@toastielabs.bsky.socialOct 9, 2026, 10:00 AM

Week 305 of our Dev Blog is live!

A shorter vlog full of DIY where we get the game room ready for launch! With some regular game dev on the side, as Jack makes progress on the next Halloween DLC.

#indiegames #indiedev #devblog
youtu.be/NTynRK9g2Xs

@blockandsnow.bsky.socialOct 8, 2026, 9:33 PM

The old mountain cafe got a full revamp, now with upgrades! #indiedev #gamedev #blockandsnow #devblog

@playminesweeper.bsky.socialOct 8, 2026, 3:43 AM

Turn 35 · 4 players moved
🏅 @mehtis.bsky.social +3 · @conantheyossarian.bsky.social +3 · @mschlasn.bsky.social +3 · @coil.bsky.social +3

4 cells left, 3 spares, 24 flagged.
Reply a coordinate, A1 to K11. Everyone who replies opens one.
30 min.
#Minesweeper #devblog #gamedev #prototyping #puzzle

Minesweeper, turn 35. 11 by 11 grid, rows A to K, columns 1 to 11. 24 mines. 93 of 97 safe cells opened, 24 flagged.
Reading each row left to right: a digit is how many mines touch that cell, 0 is an opened blank, ? is still hidden, F is a cell somebody has flagged as a mine.
A: 1 2 F F 2 1 1 2 1 1 0
B: F 2 4 F 3 1 F ? F 2 1
C: 2 3 4 F 4 2 1 3 2 3 F
D: F 2 F F F 2 0 1 F 2 1
E: 1 2 3 5 F 2 0 1 1 1 0
F: 1 1 1 F 2 1 1 1 1 0 0
G: F 1 1 1 1 0 2 F 4 2 1
H: 1 1 0 0 0 0 2 F F F ?
I: 0 0 0 0 1 2 3 3 3 2 ?
J: 0 1 1 1 1 F F 1 1 1 1
K: 0 1 F 1 1 2 ? 1 1 F 1
Last move K11 was safe and touches 1 mine.
@egee.social.egee.io.ap.brid.gyOct 6, 2026, 10:29 PM

Yay I'm finally done with one tiny part of my Digital Ocean to Vultr server migration. And I updated the Minecraft server modpack, too! https://egee.io/egees-modded-minecraft-server-halloween-update-v2-1-1-and-belated-launch/

#selfhosted #minecraft #devblog

@pathoftitans.bsky.socialOct 5, 2026, 6:41 PM

We’ve been continuing to add further new quests to the game, including improvements to Cliff Edge Falls and Black Fern Hills, as well as a new server wide competition!

Watch the full Dev Blog to learn more: pathoftitans.com/blog/dev-blo...

#pathoftitans #dinosaur #devblog

@pathoftitans.bsky.socialOct 4, 2026, 9:53 PM

Sprint will soon create new trailing particle effects to add that extra bit of immersion, with unique visuals for each terrain type including dirt, grass, and water!

Watch the full Dev Blog to learn more: pathoftitans.com/blog/dev-blo...

#pathoftitans #dinosaur #devblog

@t-sandwich.bsky.socialOct 2, 2026, 8:38 PM

You can interact with the TV in my game! and the butt…

#gamedev #devblog #lowpoly #handmade

@pathoftitans.bsky.socialOct 2, 2026, 7:00 PM

We have been making great strides with our upcoming dinosaur AI, appropriately reacting to player abilities, like bucking off players that pounce on them while also running away from other players.

Watch the full Dev Blog here: pathoftitans.com/blog/dev-blo...

#pathoftitans #dinosaur #devblog

@toastielabs.bsky.socialOct 2, 2026, 10:01 AM

Week 304 of our Dev Blog is live!

Rob is away whilst Jack and Lee work to get the Flowers DLC released on time for WooLoop!

#indiegames #indiedev #devblog
youtu.be/vDfc_M8M8T4

@pathoftitans.bsky.socialSep 30, 2026, 10:09 PM

We just released the latest dev blog!
This community update includes camera and replay improvements, climbing progress, and new locomotion effects. Watch the video and visit our website for all the details!

pathoftitans.com/blog/dev-blo...

#pathoftitans #dinosaur #devblog

@andrea.dottor.netSep 29, 2026, 9:23 AM

Build Agentic UI with the new Blazor AI components
devblogs.microsoft.com/dotnet/build... #microsoft #devblog #blazor #aspnet

@alienshootout.bsky.socialSep 27, 2026, 3:24 PM

The creator of Alien Shootout will show you how he made his game!! Today you find out how he made the 2D animated characters for the game over screen!

Alien Shootout is on the Google Play Store! Download today!
play.google.com/store/apps/d...
#alienshootout #space #aliens #mobilegames #DevBlog

@hannahcomb.bsky.socialSep 26, 2026, 7:44 PM

New DevBlog post up about challenges designing a Turn Order UI for a digital board game.

Also: Pettable animals.

chromokun.com/blog/volcang...

#gamedev #indie #volcango #devblog #devlog #art #animal

Volcango lockup consisting of bright white letters with yellow, blue, and red outlines, set atop a hexagonal design with a red diamond inside. 'Devblog' is in white text below the lockup.
@toastielabs.bsky.socialSep 25, 2026, 10:00 AM

Week 303 of our Dev Blog is live!

Whilst the team finish up the Voxels DLC, work continues on the Game Corner room to build more tables and get ready for launch!

#indiegames #indiedev #devblog
youtu.be/3aOJwYefQk4

@hannahcomb.bsky.socialSep 19, 2026, 4:47 PM

Did you know we have a game dev blog on Chromokun? It updated yesterday and has three entries already, with more on the way!

chromokun.com/blog/

#gamedev #indie #chromokun #art #games #blog #devblog

@pathoftitans.bsky.socialSep 18, 2026, 8:33 PM

NAT Punchthrough is one step closer to release letting players begin a game in singleplayer, and click “invite friend” to have anyone from their friends list seamlessly join their game and begin playing.

Check out the full Dev Blog: pathoftitans.com/blog/dev-blo...

#pathoftitans #dinosaur #devblog

@toastielabs.bsky.socialSep 18, 2026, 10:00 AM

Week 302 of our Dev Blog is live!

After our shop launch, we integrated running the shop into our regular work week, and Jack made a good start on the Shrunken DLC for Coloring Voxels.

#indiegames #indiedev #devblog
youtu.be/2X5BlKhEiWY

@mell-lama.meSep 16, 2026, 11:40 AM

This does mean that a lot of what's being worked on can't really be shared as nothing visually is changing.
I'll still try to do posts like this every few days just to talk abt how it's going but I won't be able to what's going an as much
#gamedev #indiedev #Indiegamedev #devblog #indie

Load more