Navi 3310 is now complete with a new scoring system and lives! See you in Tacti-Navi Voyage!
#gamedev #solodev #screenshotsaturday #Defold #indiegame #indiedev #indiegamedev #pixelart #onebit

Navi 3310 is now complete with a new scoring system and lives! See you in Tacti-Navi Voyage!
#gamedev #solodev #screenshotsaturday #Defold #indiegame #indiedev #indiegamedev #pixelart #onebit
Defold is now the Official Game Engine Partner of Cosmo Hacks 2026! π«
This year's theme: Tech for Student & Community Life
ποΈDecember 18-21
Make a game with #Defold and win rewards! $150k+ in sponsor prizes including our Defold challenge!
One thing I learned about good games in general is that they have clear action feedback.
And here's my attempt in deliberately adding a tiny visual feedback indicator for low battery.
Any rule of thumb for where and when feedback is needed?
web-version here as well besteto.itch.io/self-fork
Actually, itβs pretty awesome how enjoyable it is to make web builds with #Defold. I knew this, and Iβve recommended Defold to other game developers with this in mind, but itβs still so awesome! π
Published the demo store.steampowered.com/app/4675280/...
Half an hour later, I had to fix a bug on the winning screen. π
Seems like Iβm starting to understand what life as a solo indie game developer is like.
I like it btw π
Pixel art and mesh deformations? π
Experimenting with pixel art support in #SpriteLoop and #Defold!
I participated in the Defold Game Jam 2026 to learn a bit more about Defold! There is already a guide about migrating from Unity, I thought it would be nice to share some thoughts coming straight from Godot.
Meet Cillian aka Fatal Exit - solo developer, musician and game jam veteran in our newest Creator Spotlight interview!
We talked about #webgames, #gamejams, performance, porting projects to #Defold, #Wavedash and AI-assisted development.
Read the full interview:
defold.com/2026/10/01/C...
Hacktoberfest 2026 is a great opportunity to help make #Defold better!π
The formula is a bit different, affected by the impact of AI, but it's still here to celebrate community projects and contribute to the software you like π§‘
My Supposed Entry to the Defold Game Jam 2026
I spent too much time on the rails and ramps only for them to not add any value. I see value in the project and I think a solid week will bring it to full potential.
#gamedev #solodev #indiedev #indiegame #gamejam #defold #screenshotsaturday
At some point I might bug you to take my tool for a spin. It uses #defold at its core and lua scripting of course with a few things inspired by PQ
If you're coming to GiC in PoznaΕ and will feel bored - I invite you to my presentation about web games market nobody talks about!
Zapraszam!
#webgames #webgamedev #gamedev #indiedev #Poki #Wavedash #CrazyGames #Defold #Unity #Construct #ThreeJS #PixiJS
Happy to see the new experiments with 3D physics by Dragosha!
Defold 1.13.2 brought some major improvements to the workflow!
You can now use meshes directly as 3D collision shapes and take much deeper control of 3D physics with the new Bullet3D Lua API
Another level prototype. This time playing around with different level effects (reverse gravity, bouncy, wind force), instead of changing the level layouts. Think I can combine them instead π€
#GameDev #IndieDev #GameJam #Defold #Prototype
Defold 1.13.2 has been released! π
Some highlights:
π
°οΈ Rich Text support
βοΈ Bullet3D physics Lua API
π§± 3D collision meshes
π§ Defold-aware Lua API annotations
π€ More Editor HTTP API functionality for tools and agents
π¦ Exclude GUI, Particle FX and Tilemaps
and way more!
A small #Defold teaser π
@jcash.bsky.social is working on vector font rendering using existing .ttf / .otf font support.
This allows for highly detailed, more readable glyphs and thereβs another nice side effect: emoji support! ππ₯³π
Stay tuned, it should come even this year π§‘π