A nice feature of my #DeckardRender for
@Unity
is that it can 'reason' in spectral domain of a light. Here is a simple example of a sphere entering a volumetric light of a spotlight projector and casting spectral shadows.

A nice feature of my #DeckardRender for
@Unity
is that it can 'reason' in spectral domain of a light. Here is a simple example of a sphere entering a volumetric light of a spotlight projector and casting spectral shadows.