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@expfunction.bsky.socialOct 6, 2026, 1:16 PM

I've been studying Just In Time compiled loops and implemented that to my rasterizer. Result is a new permutation based shading system for #CyberVGA.
Currently I'm experimenting with PBR materials.
Update is really soon.
expfunction.itch.io/cybervga
#gamedev #indiedev #retrodev

@expfunction.bsky.socialSep 28, 2026, 2:35 PM

This is Quake’s start map running on CPU.
Master-brush AABB occlusion.
Tessellated terrain LOD.
Still zero GPU.
CyberVGA keeps getting weirder.
#CyberVGA #indiedev #gamedev

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