The New Femme Fatale Roadmap of #BSSF2GQ as of 2026. It was fun customizing Street Fighter II, even with the hurdles I went through.

The New Femme Fatale Roadmap of #BSSF2GQ as of 2026. It was fun customizing Street Fighter II, even with the hurdles I went through.
On the subject of Hitbox interactions, it kinda irked me that Mai's S. LK always get beaten by Chun-Li's C. HK. Mai is meant to be the most balanced out of the New Femme Fatales, but some Hitboxes were still due for adjustments. #BSSF2GQ
A new Time Challenge Staff Record is set. Hopefully it can still be beaten. #BSSF2GQ
All character colors in Rev. 3.0 of #BSSF2GQ. A few of them might be subject to change.
There's plenty of room for more combo AI in #BSSF2GQ. But I can't make Dictator cancel into Head Stomp or make Emily (in Fei Long's character slot) do a full Rekka string. But I think the AI that's there is fine enough.
The release trailer for Rev. 3.0 of #BSSF2GQ is mostly done. I worked on it sooner to meet the release schedule for next month.
Starting with Rev. 2.9B of #BSSF2GQ, I censored some of the content specifically for RHDN. Roll's panties™ don't disappear when special KO'd. The text "大きな子供のおもちゃ箱" was edited out of E. Honda's stage because a screenshot of that stage got removed from RHDN, and more.
There might be a data swap of Dictator (Vega/M. Bison) in the works, much like how Belva is a data swap of Avra, who replaces Boxer (M. Bison/Balrog) in #BSSF2GQ. I've been cooking up a secret for a while, before I eventually get to a stopping point with the project next month.
Roll's new Mode+Hold color is now inspired by the Sage class from the Dragon Quest series. #BSSF2GQ