#Gamedev #GameDevelopment #IndieGameDev #IndieDev #IndieGame #UnrealEngine #UE5 #Blueprints #GameDevlog #Devlog #IndieGameDevlog

Learning the basics of Blueprints in Unreal with my professor this week! Built a few small interactive Blueprints you can click to trigger. Simple stuff, but it’s fun seeing things come alive in the engine. #UnrealEngine #Blueprints
New video release: How To Capture Audio In Unreal Engine #UnrealEngine #GameDevelopment #UE #IndieDev #Blueprints
https://youtu.be/G5u5hbmXyoE
Working on a fun little puzzle game where you draft Blueprints for some rather peculiar clients.
#indiegame #blueprints #draftsman #cozy #puzzlegame #building #framing
I had the honor and privilege to be featured on Coder Legion as a part of their Dev Stories! coderlegion.com/30279/from-t...
#Gamedev #GameDevelopment #IndieGameDev #IndieDev #IndieGame #UnrealEngine #UE5 #UnrealEngineBlueprints #Blueprints #GameDevlog #Devlog #IndieGameDevlog
The fire traps are Niagara now.
A lightweight emitter plays a flipbook flame on each trap, and the hub has hanging particles. This clip is just the playtest. Unreal Engine 5.8.
Adventure Designer Devlog #15
Last time the level got background music. This time the character got footsteps that depend on the floor.
Unreal Engine 5.8.
Adventure Designer Devlog #14
The level has background music now.
A MetaSound picks notes from a scale and plays them with two detuned sines. It stays the same volume no matter where you walk. Unreal Engine 5.8.
Adventure Designer Devlog #13
The fire traps have a sound now.
Last episode Room 1 was full of fog.
I made a Sound Cue, SC_FireTrap, with a Wave Player on S_Fire and looping turned on.
Unreal Engine 5.8.
Adventure Designer Devlog #12
New video release: How Developers Fake Math in Game Development #UnrealEngine #GameDevelopmen #IndieDev #blueprints
https://youtu.be/Z6Fy7WcF0Rc
Post Process Materials in Unreal Engine 5.8 (Art Pass Part 5)
Last episode Room 3 goes nigthmare mode. This time damage shows up on the camera. The screen goes red when you get hit. Unreal Engine 5.8.
Adventure Designer Devlog #10
Adventure Designer Devlog.
From the Blockout to the Art Pass.
Enemies, sprint, a finished level, a cube spawner, then lighting, materials, and a water ball in Room 3. All in Unreal Engine 5.8.
Room 3 has a water ball now.
The floor is world-aligned stone, and the ball is supposed to soak it while you push it around. Glowing signs, darker room, Unreal Engine 5.8.
Adventure Designer Devlog #8
New video release: How to Use Data Layers in Unreal Engine #UnrealEngine #UE #GameDevelopment #IndieDev #Blueprints
https://youtu.be/Zj8qZMdlGgU
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