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Grilled Cheese is a product of Village Compute

Version devBuilt at: 2026-10-10 01:38:52 EDT

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@mtindiedev.bsky.socialOct 9, 2026, 8:34 PM

youtu.be/ET7k8Ab2OrQ

#Gamedev #GameDevelopment #IndieGameDev #IndieDev #IndieGame #UnrealEngine #UE5 #Blueprints #GameDevlog #Devlog #IndieGameDevlog

@ruizhou04.bsky.socialOct 9, 2026, 3:12 AM

Learning the basics of Blueprints in Unreal with my professor this week! Built a few small interactive Blueprints you can click to trigger. Simple stuff, but it’s fun seeing things come alive in the engine. #UnrealEngine #Blueprints

@eliaswick.bsky.socialOct 8, 2026, 8:05 PM

New video release: How To Capture Audio In Unreal Engine #UnrealEngine #GameDevelopment #UE #IndieDev #Blueprints
https://youtu.be/G5u5hbmXyoE

@soltorchgames.bsky.socialOct 8, 2026, 2:04 PM

Working on a fun little puzzle game where you draft Blueprints for some rather peculiar clients.

#indiegame #blueprints #draftsman #cozy #puzzlegame #building #framing

@mtindiedev.bsky.socialOct 8, 2026, 12:46 PM

I had the honor and privilege to be featured on Coder Legion as a part of their Dev Stories! coderlegion.com/30279/from-t...

#Gamedev #GameDevelopment #IndieGameDev #IndieDev #IndieGame #UnrealEngine #UE5 #UnrealEngineBlueprints #Blueprints #GameDevlog #Devlog #IndieGameDevlog

@mtindiedev.bsky.socialOct 6, 2026, 1:44 PM

www.youtube.com/watch?v=vDMr...

#Gamedev #GameDevelopment #IndieGameDev #IndieDev #IndieGame #UnrealEngine #UE5 #UnrealEngineBlueprints #Blueprints #GameDevlog #Devlog #IndieGameDevlog

@otteumstudio.bsky.socialOct 4, 2026, 9:11 AM

The fire traps are Niagara now.

A lightweight emitter plays a flipbook flame on each trap, and the hub has hanging particles. This clip is just the playtest. Unreal Engine 5.8.

Adventure Designer Devlog #15

#UnrealEngine5 #UE5 #gamedev #indiedev #devlog #blueprints

@mtindiedev.bsky.socialOct 4, 2026, 1:59 AM

youtu.be/_LT4jW5UfkU

#Gamedev #GameDevelopment #IndieGameDev #IndieDev #IndieGame #UnrealEngine #UE5 #UnrealEngineBlueprints #Blueprints #GameDevlog #Devlog #IndieGameDevlog

@otteumstudio.bsky.socialOct 3, 2026, 3:35 PM

Last time the level got background music. This time the character got footsteps that depend on the floor.

Unreal Engine 5.8.

Adventure Designer Devlog #14

#UnrealEngine5 #UE5 #gamedev #indiedev #devlog #blueprints

@otteumstudio.bsky.socialOct 3, 2026, 1:19 PM

The level has background music now.

A MetaSound picks notes from a scale and plays them with two detuned sines. It stays the same volume no matter where you walk. Unreal Engine 5.8.

Adventure Designer Devlog #13

#UnrealEngine5 #UE5 #gamedev #indiedev #devlog #blueprints

@otteumstudio.bsky.socialOct 3, 2026, 11:41 AM

The fire traps have a sound now.

Last episode Room 1 was full of fog.

I made a Sound Cue, SC_FireTrap, with a Wave Player on S_Fire and looping turned on.

Unreal Engine 5.8.

Adventure Designer Devlog #12

#UnrealEngine5 #UE5 #gamedev #indiedev #devlog #blueprints

@eliaswick.bsky.socialOct 2, 2026, 8:06 PM

New video release: How Developers Fake Math in Game Development #UnrealEngine #GameDevelopmen #IndieDev #blueprints
https://youtu.be/Z6Fy7WcF0Rc

@mtindiedev.bsky.socialOct 2, 2026, 4:53 PM

www.youtube.com/watch?v=Hx4J...

#GameDev #Gamedev #GameDevelopment #IndieGameDev #IndieDev #IndieDeveloper #IndieGame #UnrealEngine #UnrealEngine5 #UE5 #UnrealEngineBlueprints #Blueprints #GameDevlog #Devlog #IndieGameDevlog #GameplaySystems #GameplayProgramming #InventorySystem #UE5InventorySystem

@mtindiedev.bsky.socialOct 2, 2026, 4:15 PM

www.youtube.com/watch?v=E9QE...

#GameDev #Gamedev #GameDevelopment #IndieGameDev #IndieDev #IndieDeveloper #IndieGame #UnrealEngine #UnrealEngine5 #UE5 #UnrealEngineBlueprints #Blueprints #GameDevlog #Devlog #IndieGameDevlog #GameplaySystems #InventorySystem #UE5InventorySystem #SurvivalGame

@mtindiedev.bsky.socialOct 2, 2026, 4:12 PM

www.youtube.com/watch?v=_JRr...

#GameDev #Gamedev #GameDevelopment #IndieGameDev #IndieDev #IndieDeveloper #IndieGame #UnrealEngine #UnrealEngine5 #UE5 #UE5Blueprints #UnrealEngineBlueprints #Blueprints #GameDevlog #Devlog #IndieGameDevlog #GameplaySystems #GameplayProgramming

@otteumstudio.bsky.socialOct 2, 2026, 1:09 PM

Post Process Materials in Unreal Engine 5.8 (Art Pass Part 5)

Last episode Room 3 goes nigthmare mode. This time damage shows up on the camera. The screen goes red when you get hit. Unreal Engine 5.8.

Adventure Designer Devlog #10

#UnrealEngine5 #UE5 #gamedev #indiedev #devlog #blueprints

@otteumstudio.bsky.socialOct 1, 2026, 7:04 AM

Adventure Designer Devlog.

From the Blockout to the Art Pass.

Enemies, sprint, a finished level, a cube spawner, then lighting, materials, and a water ball in Room 3. All in Unreal Engine 5.8.

#UnrealEngine5 #UE5 #gamedev #indiedev #devlog #blueprints

www.youtube.com/playlist?lis...

@otteumstudio.bsky.socialSep 30, 2026, 1:40 PM

Room 3 has a water ball now.

The floor is world-aligned stone, and the ball is supposed to soak it while you push it around. Glowing signs, darker room, Unreal Engine 5.8.

Adventure Designer Devlog #8

#UnrealEngine5 #UE5 #gamedev #indiedev #devlog #blueprints

@eliaswick.bsky.socialSep 29, 2026, 8:05 PM

New video release: How to Use Data Layers in Unreal Engine #UnrealEngine #UE #GameDevelopment #IndieDev #Blueprints
https://youtu.be/Zj8qZMdlGgU

@tinotendamabasa.bsky.socialSep 29, 2026, 4:48 PM

🛠️️ Build or fix custom Unreal Engine Blueprint features with RedumbrellaG.

Assistance with gameplay mechanics, bug fixes, performance optimization, and multiplayer systems.

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Order here🛠️ go.fiverr.com/visit/?bta=1...

#UnrealEngine #UnrealEngine5 #Blueprints #GameDev

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