some more #blocktober after lunch #gamedev #weirdtober

some more #blocktober after lunch #gamedev #weirdtober
New week, new level for #blocktober, a small village this time
This time you can even see me running through it, though it is but a tiny spec 🐜🤏
happy to report that the scale is pretty much what I wanted #blocktober #indiedev #screenshotsaturday
To start the weekend we have our third student Blockout from Holly Boyle
the train is longer and has actual rooms! #blocktober #indiedev
Excellent #blocktober submission! Great to see this one being played, really showing off what blockouts are made for!
Level Design "Harbor V1" | Blocktober 2026 #leveldesign #blocktober #gamedesign #unrealengine #indiegamedev #gamedev youtu.be/frJ3i7nkd2U?... via @YouTube
Had to reach into the vault for this #blocktober post. My OpenGL coursework from uni. Wrote my own heightmap editor. Eventually added texturing based on height and a first person camera with ground collision so you could walk around. It nearly killed me.
for #blocktober I'm building a train 🚂 in trenchbroom
#gamedev
I finally got around to posting my work on #Redfall, everything from Level Art to Concept and Greybox work!
Check it out! 🩸🧛🔫☂️
We have our second student Blockout for #blocktober
This time from Ethan McMahon.
hey friends, to celebrate #blocktober i have made a longform tutorial for ProBuilder in Unity
it's a tool i've used for blockout a LOT over the last 5 years and have found other 'over the shoulder' style tutorial vids helpful myself, so maybe this will help some budding #leveldesign'er :)
On the fifth day of #blocktober I’m blocking @chrissayshi.bsky.social on Goose
We have Half-Life at home. But here’s a thing…
#indiegames #indie #demo #blocktober #adventuregames #dog #DemoMonday
#Blocktober
Pyramid part of the second Sukhothai story level I was working on during my MG days.
Probably spent ~1+ year building and iterating over it (🐍 was a tricky one to design). Was a completely different concept initially where I’ve built a secret city of Nephilims instead of the pyramid.
Seems that interest for such posts is growing during #Blocktober so I will try to share more this month, at least what I can share 😅
The warehouse chapter is steadily taking shape both visually and mechanically. Since the demo release the rest of the game is making some good progress hops!
#indie #indiegame #demo #gamedev #dog #blocktober #Showmesunday #Tailgate
as #blocktober begins, I'm getting distracted by ceilings
#indiegame #gamedev
#Blocktober & #ScreenshotSaturday
Gyms are incredibly important for level designers. Building just pieces of the level and playing them helps you really feel if the space has good metrics, pacing, and challenging amount of enemies.
Never forgetting the @rystorm.com's "Gyms, Zoos, and Museums"
Translifeline TDOR:
Blockout was fun and it was cool to basically make these sections off @softlysteph.bsky.social 's area sketch and how I can make winding forest walking paths to each location and keep people exploring. Also its based in my home beach in Oregon <3