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@hyruleinterviews.bsky.socialOct 7, 2026, 6:12 PM

Linktober 7: Ghost/Spirit

Bakutis on his prop-making work for Casper, 2014.

Source: NintendoPlayer.com

#Linktober
#BakutisQuote

www.nintendoplayer.com/interview/ze...

PEOPLE:
- Jason Bakutis. Models & Prosthetics for Zelda’s Adventure.

QUOTE: 
Q: You worked on Casper in 1995 as a mold/lab technician. Could you elaborate on that role?

Bakutis: So the thing with Casper is that it was the very first movie (ever) where main characters were CG and talked with actual people. However, the actors weren’t always able to line their eyes up with the eyes of ghosts that weren’t there yet.

So, we had to make full-sized polyfoam and latex ghosts that could act as stand-ins. We used huge popcorn tubs to mix the foam. Messy, but fun.
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