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Version devBuilt at: 2026-10-10 01:38:52 EDT

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@pkmna.bsky.socialOct 4, 2026, 8:10 AM

So I was going through some REALLY OLD emails, and I found this one by a kid named Thomas, who asked me to post his custom "Arkanoidachu" Pokémon TCG card someday. Well, it took me 27 years, but that someday is today! 😅 #pokemon #arkanoid #pokemontcg

@msxti.meSep 30, 2026, 4:18 PM

Every 40 wall bounces, and every 20 gold-brick hits, live balls are remapped through a 16-byte table, which changes the trajectory of the ball. That is why a “stuck” near-vertical rally eventually changes heading. #Arkanoid #MSX

@msxti.meSep 27, 2026, 5:01 PM

Ball speed in #Arkanoid ramps up slightly as you play. Rounds 1–16 all use the same speed (0C); 17 through Doh all use 0D. Later rounds feel harder because of layout, silver bricks' increased durability, and the enemies, not a continuous speed curve. #MSX

@msxti.meSep 25, 2026, 4:52 PM

#Arkanoid contains 2 sets of sprites for fodder-type enemies - the kind that enter from the top. The second set appears near the destruction sprites and while identical to the first, goes completely unused. #MSX

Arkanoid's used fodder-enemy sprite sheet: purple cones, green triangles, cyan sphere clusters, and red cubes in rotation, labeled 581D through 5B9D.Arkanoid sprite sheet with red destruction bursts at BB04, then an unused white copy of the same cone, triangle, sphere-cluster, and cube fodder enemies from BC84 through 9004.
@loomattic90.piaille.fr.ap.brid.gySep 22, 2026, 9:13 AM

Voici une vidéo de détaillée de @ayorsaeba.bsky.social sur #Alkenoid #Arkanoid

https://m.youtube.com/watch?v=e_GH_AK7SV8&pp=0gcJCYsCo7VqN5tDiggUQAFKEE9hUzJmeFBLVWpMV2kwSS0%3D

@msxti.meSep 20, 2026, 5:00 PM

Hitpoints for the silver bricks in #Arkanoid depend on the stage (round) number - namely, (round / 8 + 2): 2 hits on rounds 1-8; up to 5 by the time you reach round 33 (Doh) #MSX

@loomattic90.eurosky.socialSep 20, 2026, 10:37 AM

I discovered Alkenoid yesterday—it's like Arkanoid++, it's French, and it's free
J'ai découvert alkenoid hier , c'est arkanoid ++ , c'est francais et c'est gratuit alkerion.itch.io/alkenoid
#arkanoid #breakout #cassebriques

@loomattic90.eurosky.socialSep 20, 2026, 10:35 AM

I discovered Alkenoid yesterday—it's like Arkanoid++, it's French, and it's free
J'ai découvert alkenoid hier , c'est arkanoid ++ , c'est francais et c'est gratuit alkerion.itch.io/alkenoid
#arkanoid #breakout #cassebriques

@msxti.meSep 18, 2026, 4:04 PM

#Arkanoid demo is mostly regular gameplay with a one-line AI: Vaus X = ball X − 16, so the paddle stays centered under first ball. Collisions, power-ups still active; ball on auto-release (Catch never holds); Laser auto-fires; additional balls ignored. No BGM, no, scoring, but HUD still drawn. #MSX

@dosgames.comSep 18, 2026, 1:00 PM

Random game of the day:
Spore (Adventure: Flogsoli Productions, 1991)

Download/play: https://dosgames.com/game/spore/

#dosgaming #retrogaming #adventure #action #ballandpaddle #arkanoid #breakout #weird #strange

Screenshot of Spore
@msxti.meSep 15, 2026, 5:15 PM

#Arkanoid stores each level across: brick_mask (11x12+4 bits=17b), brick_look (1b per set bit, 132b max), brick_kind (132b RLE-unpacked), defining positioning, color and characteristics, respectively. Color (0-9) and kind (0-4) could fit within the same byte, but the game stores them apart. #MSX

Arkanoid Round 14 on MSX: three bands of colored bricks on a green playfield, with silver interiors, gold and cyan end caps, score 0 and one Vaus remaining.Diagram of the same Round 14 as MASK, LOOK, and KIND streams: a 17-byte occupancy bitfield, packed color bytes 0-9, and nibble-RLE brick kinds.
@msxti.meSep 14, 2026, 4:52 PM

To continue #Arkanoid after Game Over, hold ← and → together at the title screen, tap GRAPH four times (⌥/Option in CocoaMSX). Now when you start the game, you will resume from the most recent level. #MSX

@msxti.meSep 13, 2026, 3:53 PM

The enemies in #Arkanoid cycle based on the round number - (round modulo 4). The filigree-like wall art cycles in the same way. #MSX

@boblivion.bsky.socialSep 12, 2026, 2:07 PM

#aiimages #iconoplasm #AlArt #AIArtist #AIArtwork #horrorai #DigitalArt #AlArtGallery #AlGeneratedArt #monster #horrorart #creativeai #synthart #lovecraft #tentacles #videogames #game #paranoid #arkanoid #arcade

@msxti.meSep 11, 2026, 4:25 PM

Even though #Arkanoid is an #MSX game, and contains the correct prompt to start the game - "PUSH SPACE KEY", the actual prompt it displays is more arcade or console - "PUSH START BUTTON". While the game originally came with a controller, it has no button labeled START - neither does the MSX itself.

@nintendohall.bsky.socialSep 10, 2026, 5:44 PM

Nintendo eShop: le uscite settimanali su Nintendo Switch/2 del 10 settembre 2026 www.nintendohall.it/nintendo-swi... #NintendoeShop #NintendoSwitch2 #NintendoSwitch #ArcadeArchives #TheConveni2 #Wiz #Arkanoid #GamingNews #Nintendo #Retrogaming

@msxti.meSep 10, 2026, 4:23 PM

What would happen in #Arkanoid in Round 32 if Vaus could be equipped with a laser? Nothing useful - laser shots pass right though Doh, since the game only checks the ball for contact. #MSX

@msxti.meSep 8, 2026, 4:21 PM

Arming Vaus with laser was originally supposed to speed up the ball. Serving a shot still calls laser_kick, but that routine immediately returns. The unused instructions right after it would have bumped ball speed every eight shots, capped at 15. #Arkanoid #MSX

@msxti.meSep 7, 2026, 4:36 PM

Bricks in #Arkanoid can have one of the following characteristics: pop (basic bricks), cap (with capsule), hard (multi-hit, silver), gold (unbreakable). Because color and kind are stored separately, one could have unbreakable red bricks or breakable gold, but that never happens in the game.

@nintendohall.bsky.socialSep 7, 2026, 5:10 AM

Arcade Archives 2: ARKANOID REVENGE OF DOH - Nintendo Switch 2 Gameplay [WORLD TOP 3 RANKING] 🏆: youtu.be/e5RyG1Cttqc #ArkanoidRevengeOfDOH #Arkanoid #ArcadeArchives #HamsterNews #Taito #RetroGaming #ArcadeClassic #NintendoSwitch2 #Switch2 #YouTubeGaming #youtubelive

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