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Grilled Cheese is a product of Village Compute

Version devBuilt at: 2026-10-11 02:37:10 EDT

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@xivek.bsky.socialSep 27, 2026, 10:01 PM

Took me all day, but I added the save and load system to #Arcadavor.

First time using a proper save feature as I dumbly used to use PlayerPrefs. Still need to add more variables to the save function soon, but for now we got player position, rotation, unlocked doors, and current room. #IndieGameDev

@xivek.bsky.socialSep 27, 2026, 12:29 AM

Small work on #Arcadavor by adding a monster chase sequence to the game. Still needs some fine tuning on how long it takes the monster to start chasing you and the speed of the monster.

#IndieGameDev

@xivek.bsky.socialSep 24, 2026, 3:05 AM

Final things on the monster behavior for #Arcadavor .

The shadow man now repositions if standing too long far away from the player. Monster can now destroy some objects it runs through as well as open doors. Also added code for the monster to still be able to move when not seen by player #IndieGame

@xivek.bsky.socialSep 21, 2026, 4:09 AM

Did some more work on the monster for #Arcadavor by adding a shadow that when the player gets too close to the shadow, the monster starts chasing the player.
Also added a chance for the monster to "tease" the player by holding onto the player and either letting go or killing the player #IndieGameDev

@xivek.bsky.socialSep 17, 2026, 12:37 AM

Started work for the monster behavior for #Arcadavor

More details on what the monster is later, but now we got basic interaction for chasing the player, losing the player and teleporting out if player is not found, and continuing to chase the player if it saw the player hide!

#IndieGameDev

@xivek.bsky.socialSep 13, 2026, 10:29 PM

Title screen progress for the horror game!

Guess now is as good of time as any to officially show the name of the game: Arcadavor.

also added full controller support for the game for the prototype.

#indieGameDev #MadeInUnity #Arcadavor