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@conference.aiandgames.comOct 9, 2026, 9:40 AM

Giving NPCs a Voice: Expressing Behavior Through Barks by @philipdunstan.com, Katapult Ridge
This presentation will show a practical approach for a barks system that can be used on adopted by both small indie and massive AAA projects
#AIandGames #GameAI #GameDev

@conference.aiandgames.comOct 9, 2026, 9:38 AM

Unpredictable Encounters: Designing Glitchy NPC Animation and Behaviour for Horror by Tania Dales, University of York (iGGi)

About the talk: This talk explores how visual, mechanical, and systemic glitches in NPCs elevate horror in video games.

#AIandGames #GameAI #GameDev

@conference.aiandgames.comOct 9, 2026, 9:37 AM

From Multiplayer to Single Player: Shipping Generative AI Temps in Dimensional Double Shift by Brian Tanner and Alex Kearney, Artificial Agency

About the talk: Dimensional Double Shift was designed as a cooperative VR game.

#AIandGames #GameAI #GameDev

@conference.aiandgames.comOct 6, 2026, 5:31 PM

Cheat Codes and Compliance Codes: The Legal Playbook for AI and Games in 2026 by Rupam Davé, Lewis Silkin LLP

About the talk: This talk explores the evolving legal landscape surrounding the use of artificial intelligence in the video games industry.

#AIandGames #GameAI #GameDev

@conference.aiandgames.comOct 6, 2026, 5:30 PM

From Utility AI to Computational Cognition: Building Believable NPCs with Cognitive Models by Shammi Seth, Heriot-watt University

About the talk: Many modern NPC systems combine behaviour trees, utility AI, planners, and increasingly large language models.

#AIandGames #GameAI #GameDev

@conference.aiandgames.comOct 6, 2026, 5:29 PM

How We Taught the Robots in Arc Raiders to Move (Eventually) by Simona Petravić, Embark Studios

About the talk: Physics-based, ML-driven locomotion promises robots that feel alive instead of rigidly cycling through hand-authored clips.

#AIandGames #GameAI #GameDev

@conference.aiandgames.comSep 30, 2026, 9:39 AM

The Making of SCUM's Wildlife: Scaling AI for a Live Multiplayer Game by Jayanth Erode Mani, Splash Damage

About the talk: A wildlife overhaul that transformed hunting from scripted encounters into a persistent wildlife ecosystem in a live 80-player survival game.
#AIandGames #GameAI #GameDev #SCUM

@conference.aiandgames.comSep 30, 2026, 9:37 AM

Your LLM Badly Needs a DM: How Player Research Taught us the Perils of Unlimited Freedom by Richard Cole, University of Bristol and Thomas Keane, @meaningmachine.bsky.social

About the talk: When players are the intelligent agents, how can the game keep up?

#AIandGames #GameAI #GameDev

@conference.aiandgames.comSep 30, 2026, 9:33 AM

QA Without Playing the Game: Using LLMs to Generate Solvers for Game Rules by Joris van de Donk, @awscloud.bsky.social

About the talk: What has always been missing is a way to get the rules out of the source code without a specialist writing them out by hand.

#AIandGames #GameAI #GameDev

@amidos2006.bsky.socialSep 9, 2026, 3:42 PM

For more details, read the paper: arxiv.org/abs/2609.06102

This work was done by Muhammed U Nassir, Matthew Siper, Steven James, @togelius.bsky.social, and me.

#AIandGames #PCG #LLM #AI #LevelGeneration #GameDev