My Mass Effect deep dive is coming along nicely! I’ve had some great insights into why Mass Effect 2 was “too much” for me, yet I hugely enjoyed Andromeda — the game so often deemed the inferior one.
Turns out, there’s way more to it than I thought.

My Mass Effect deep dive is coming along nicely! I’ve had some great insights into why Mass Effect 2 was “too much” for me, yet I hugely enjoyed Andromeda — the game so often deemed the inferior one.
Turns out, there’s way more to it than I thought.
I’ve found a concept that captures what I’ve been trying to put into words: affective stickiness.
Feelings, memories, and associations accumulate until they cling to a place, object, or experience.
I think that explains why some game worlds stay with us.
Still writing about Mass Effect: Andromeda — and I keep coming back to one question:
Why does this game’s version of catastrophe feel so different from Mass Effect 2?
There’s something fascinating going on beneath that polished, hopeful surface.
Nivalis is a crumbling dystopian city — and somehow, it feels like home.
My new deep dive explores Cloudpunk through affective dissonance: why does flying through the rain and delivering packages feel so comforting?
Something new is about to leave Nivalis.
My Cloudpunk deep dive is heading to Zenodo and ResearchGate.
One night in Nivalis. A delivery job. A city that never sleeps.
And a question I couldn’t shake:
Why does this dystopia feel so comforting?
Coming soon.
Road 96 looks like a road trip. It sounds like the 90s. It feels like freedom.
But beneath the colorful visuals and upbeat soundtrack lies a game about scarcity, vulnerability, and powerlessness.
My new deep dive explores that tension.
How do I research a game?
I play it and jot down what gets under my skin, catches me off guard, or stays with me.
When I’m done, I revisit my notes and add the moments that felt most intense or remarkable.
Then the real research starts with one question:
Why?
My next deep dive is about Mass Effect: Andromeda.
Often dismissed as inferior to ME2. But I loved it.
The Kett are no less monstrous than the Collectors. Both do horrible things and take the story to dark places.
So why does Andromeda feel so different?
Hi, I’m Laurie 👋
I’m a game studies researcher with a PhD in Media Studies, exploring why games make us feel the way they do.
I’ve just launched Laurie Plays — deep dives into games, affect theory, and experiences that stay with us.