Just a quick model update this week, a column that I'll probably use in some of the Western zone's buildings.
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Just a quick model update this week, a column that I'll probably use in some of the Western zone's buildings.
www.tumblr.com/admitonegame...
#SurvivalHorror #3dart #gamedev #indiegames #indiedev #AdmitOne #unrealengine
Just a quick model this week of a segment of spotlight rigging. Intended for a different zone than the Western zone that most of the art for the game has been for so far.
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#SurvivalHorror #3dart #gamedev #indiegames #indiedev #AdmitOne #unrealengine
Learned some more about State Trees in UE this week, I think I'm going to have easier time with them than Behavior Trees and that they should scale better as the project grows
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#SurvivalHorror #3dart #gamedev #indiegames #indiedev #AdmitOne #unrealengine
Added a Mesh Warping toggle to the Spline Mesh blueprint from a little while back. Need to be able to change the object's orientation in this mode but it's off to a good start!
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#SurvivalHorror #3dart #gamedev #indiegames #indiedev #AdmitOne #unrealengine
Started to mess around a bit with behavior trees this week and learned how to make enemies randomly wander about!
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#SurvivalHorror #3dart #gamedev #indiegames #indiedev #AdmitOne #unrealengine
Did some looking into how the game's settings are saved, loaded and applied, there's things I need to fix with my current set up.
Started looking into how to properly set up audio profiles/types and mixes as well.
#SurvivalHorror #3dart #gamedev #indiegames #indiedev #AdmitOne #unrealengine