Working on combat dynamics. Getting knocked down was a showstopper... so I added air recovery!
You can regain control mid-air, and even dash away!
#gamedev #steamgames #megaman #adamantheart

Working on combat dynamics. Getting knocked down was a showstopper... so I added air recovery!
You can regain control mid-air, and even dash away!
#gamedev #steamgames #megaman #adamantheart
Been working on the final boss of character movement: ledge climb! It's surprisingly more work, since you need to balance animation, moving the player, and making it look good while not clipping the ledge.
Also, gliding has an effect now!
#gamedev #indiegame #megamanlegends #adamantheart
The PZ3D mod got me fooling around with the camera. Would you play a Megaman Legends like this?
#indiegame #gamedev #megaman #adamantheart
Refined the missile launcher model that can be equipped. Can you guess what it pays homage to?
#steamgames #adamantheart #lowpoly
New weapon: homing missiles!
Been on a slump lately, too much puzzle design melted my brain. Have some wanton destruction.
#steamgames #megamanlegends #adamantheart
Remember this little guy? It finally has an actual design! Also, its pilot on top, for scale.
#lowpoly #adamantheart
I swear I didn't code this (wait for it)
#gamedev #indiegame #adamantheart