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Grilled Cheese is a product of Village Compute

Version devBuilt at: 2026-10-20 22:39:34 EDT

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This is a screenshot of the 3DS game, Elminage Gothic. The bottom screen shows the inventory of my Alchemist with several high value AP alchemy ore obtained from a spot on the 3rd floor of Ibag Tower. 

At this specific spot, you can find a guaranteed +2 alchemy ore in exchange for using an Aura Fist, a weapon that can be bought in the Cave of the Ancients for 500,000GP (1,000,000GP in the PSP/Steam version). Normally, the Aura Fist is lost when doing this, but in the PSP/Steam version, if you have a character that has this in their inventory and have them use the EX Skill Replica to create a clone, this clone will also have it in its 'inventory' and it will never break when mine this spot while you have it in your party. This can be done even if the clone happens to die along the way. In the 3DS version of the game, this was all fixed.
This is a screenshot of the PC game, Elminage Gothic. Against the game's final optional boss, Incarnation, I went in with a Ninja, Valkyrie, Lord, Hunter, Alchemist, and a Bishop.

I only had one party member with Tackle, so I made the extra effort to get some Drim Rings from the 19th/20th floor of Ibag Tower. This accessory grants a 3x damage modifier against God-family enemies, like Incarnation while also granting a very generous 80% resistance to Mage spells.
This is a screenshot of the 3DS game, Elminage Gothic. It's showing the status window for one of my party members, an Alchemist (top screen) and the rest of my party (bottom screen). The main thing to note is that it successfully shows the PNGs I used to replace some of the default artwork. It's a little hard to tell, but transparency is present for Face Load but can really only be seen whenever you see your character's portrait on the top screen. 

I'm playing this on an actual N3DS, but with custom firmware installed. If you try doing this using its in-house patching feature, it works with some caveats. From my very limited understanding, the game frequently has to "load" the custom assets whenever it needs to be presented and basically slows the whole pacing of the game as you play it. To avoid all this, I ended up have to directly replace the applicable files and rebuild the game again. 

For anyone familiar with inserting custom artwork for the PC version of Elminage Gothic, the applicable files follow the exact same naming structure. From there, it's a matter of making sure the art you use is the right size. For Face Load, it's 48x48 (.png) and 256x256 (.png).
This is a screenshot of the Steam game, Elminage Gothic. It's the identification screen after successfully identifying a ? Junk item into a Duma's Gem. In the PSP and Steam versions of the game, there are maps you can buy or find that have the same use as "Dioseed,' the Lv. 1 Mage spell that reveals the map. Unfortunately, the first map is a consumable (but is cheap and can be infinitely bought from stores) while the second map that can be found in an early dungeon has a chance of breaking upon use (it's apparently very tattered based on the item description in the 3DS version). 

The Duma's Gem is an infinite-use, non-breakable version that can only be found in Ibag Tower, the game's third and final postgame dungeon. It's a rare drop on the 1st floor and can be stolen from Stargazers that start showing up near the top of the tower. In the 3DS version, this item isn't as useful since it has a new toggleable setting that prevents maps from breaking. That aside, you have a chance of finding an unidentified Duma's Gem in a junk pile In Afum Zar Light Cave (B1F). 

The name itself seems like a pretty clear reference of "Dumapic" the Lv. 1 Mage spell in Wizardy.
This is a screenshot from the 3DS game, Elminage Gothic. In the Cave of the Ancients, the 2nd postgame dungeon, there's now a new room in B1F where you can revisit unique enemies and bosses that you previously encountered. 

This is split into 5 separate event tiles. (0,1), (1,4) and (3,4) are reserved for unique enemies tied to side quests. (4,2) is for floor masters. (2,2) is for story-related bosses and other unique enemies. 

In Elminage 1-3, you'd normally be able to access this feature when you have access to the titular "Elminage" location after beating the game, but since Gothic is considered a separate setting from the original trilogy, "Elminage" doesn't exist as an area.
This is a screenshot of the 3DS game, Elminage Gothic. This is just outside the entrance of an optional dungeon, Afum Zar Light Cave.