Grilled Cheese

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Grilled Cheese is a product of Village Compute

Version devBuilt at: 2026-10-15 18:51:49 EDT

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@runeberg.socialOct 5, 2026, 12:37 AM

Got OpenXR running on Apple Vision Pro with vision-openxr, my experimental runtime. Godot uses Metal, my C++ xrlib demo uses Vulkan via MoltenVK and shares OpenXR code with Meta Quest.

github.com/1runeberg/xr...
#OpenXR #visionOS #Vulkan

@lostjared.bsky.socialOct 2, 2026, 4:46 AM

Liquid Dream Eye. #deepdream #acmx #vulkan #c++ #videoart #eyes

@kaisellex.bsky.socialSep 30, 2026, 5:57 AM

#demoness #succubus #OC #originalcharacter #halo #volcanoes #vulkan #magma #prehistoricearth #archaea #digitalart #art #демонесса #демоница #суккуб #нимб #вулкан #магма #доисторическаяземля #архей #цифровойарт #арт

@jarllarsson.bsky.socialSep 29, 2026, 7:07 AM

And one more showcase: here of how everything looks on a bigger planet. Painting some clouds in-game, looking at them from above in the editor, and then walking around a bit in the player constructed landscape.
#gamedev #indiedev #vulkan

@jarllarsson.bsky.socialSep 29, 2026, 7:01 AM

And a showcase of the blending in action with a few more metaballs and during what little "gameplay" I have atm. 🤹
#indiedev #gamedev #vulkan

@jarllarsson.bsky.socialSep 29, 2026, 6:53 AM

Timelapse-kinda of me trying different approaches of implementing color blending for my brick based SDF raymarcher. Blending information is baked into the bricks. Each voxel store 3 material id's affecting it, as well as their respective weights. #gamedev #indiedev #vulkan

@jarllarsson.bsky.socialSep 26, 2026, 6:42 PM

Implemented good old shadow mapping for crisper shadows up close for opaque occluders. Froxel shadows still handle shadows from fog volumes and all far shadows.
#gamedev #indiedev #screenshotsaturday #vulkan

@jarllarsson.bsky.socialSep 24, 2026, 12:33 PM

Debugging UV coordinates of a shadow caster plane in the atmosphere volume gave me a happy little rainbow! 🌈
#gamedev #indiedev #vulkan

@lostjared.bsky.socialSep 23, 2026, 11:48 PM

This is how I created the video with the mapped video. This is a tool written in C++/Vulkan/CUDA/FFMpeg to map a video onto another videos pixels that are a certain color.
#Vulkan

@jarllarsson.bsky.socialSep 22, 2026, 8:39 AM

WIP SDF collisions supporting smooth union
#gamedev #indiedev #vulkan

@jarllarsson.bsky.socialSep 22, 2026, 8:28 AM

Pretty debug colors :)
#gamedev #indiedev #vulkan

@ms0g.bsky.socialSep 22, 2026, 1:14 AM

Ray tracing One Weekend implementation using vulkan compute shader

github.com/xms0g/vkTracer #vulkan #graphics #gamedev

@etachrispope.bsky.socialSep 21, 2026, 5:48 PM

The September dev build of Area Zero is now available.

patreon.com/EphemeralTec...

On @steampowered.com : store.steampowered.com/app/3796060/...

#IndieGameDevs #fightinggames #FGC #humanart #indiedev #anarchism #Animation #animation2d #antiwar #vulkan #Steam

@jarllarsson.bsky.socialSep 16, 2026, 7:22 PM

Added a janky little GPU stats window to my editor. Powered by Vulkan timestamp queries! Look at my stupid bricks update running hot while nothing happens... 🤫
Also, bonus player planet movement! 🚢
Also, can finally serialize my scenes to json. Prepping for design work!
#vulkan #gamedev #indiedev

@lostjared.bsky.socialSep 15, 2026, 2:41 PM

Building a 2D Tetris Game in Python using Vulkan and SPIR-V
GitHub: github.com/lostjared/MXVK
Docs: lostsidedead.biz/MXVK

#Vulkan #Python #GraphicsEngine #GameDev #MXVK

@lostjared.bsky.socialSep 14, 2026, 6:42 PM

ACMX on Linux: Flatpak Setup & Stable Diffusion Integration

I tried to make this video look a little more polished, I also used subtitles instead of a voice over because of my dysarthria.

#ACMX #Vulkan #Software #Graphics #Code #C++ #GLSL
#Compute #AI #OpenSource #SoftwareEngineering

@catgameresearch.bsky.socialSep 6, 2026, 5:47 PM

what pretraining looks like #CATCHAT is using a stat-of-the-art GRU-L3-V3a #LLM written with #LLVM #CPP and #Vulkan #compute #shaders . no python, training on our first #dataset of dialogue 397M dialogue turns tokens and 78.9m parameters as for our phase0 #pretraining running on 1x L40S by #NVIDIA