Got OpenXR running on Apple Vision Pro with vision-openxr, my experimental runtime. Godot uses Metal, my C++ xrlib demo uses Vulkan via MoltenVK and shares OpenXR code with Meta Quest.

Got OpenXR running on Apple Vision Pro with vision-openxr, my experimental runtime. Godot uses Metal, my C++ xrlib demo uses Vulkan via MoltenVK and shares OpenXR code with Meta Quest.
Liquid Dream Eye. #deepdream #acmx #vulkan #c++ #videoart #eyes
Implemented good old shadow mapping for crisper shadows up close for opaque occluders. Froxel shadows still handle shadows from fog volumes and all far shadows.
#gamedev #indiedev #screenshotsaturday #vulkan
This is how I created the video with the mapped video. This is a tool written in C++/Vulkan/CUDA/FFMpeg to map a video onto another videos pixels that are a certain color.
#Vulkan
Ray tracing One Weekend implementation using vulkan compute shader
The September dev build of Area Zero is now available.
On @steampowered.com : store.steampowered.com/app/3796060/...
#IndieGameDevs #fightinggames #FGC #humanart #indiedev #anarchism #Animation #animation2d #antiwar #vulkan #Steam
Building a 2D Tetris Game in Python using Vulkan and SPIR-V
GitHub: github.com/lostjared/MXVK
Docs: lostsidedead.biz/MXVK
ACMX on Linux: Flatpak Setup & Stable Diffusion Integration
I tried to make this video look a little more polished, I also used subtitles instead of a voice over because of my dysarthria.
#ACMX #Vulkan #Software #Graphics #Code #C++ #GLSL
#Compute #AI #OpenSource #SoftwareEngineering