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Grilled Cheese is a product of Village Compute

Version devBuilt at: 2026-10-15 19:58:26 EDT

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@vfxapprentice.bsky.socialOct 15, 2026, 11:50 PM

Astral Bloom - TFT Style VFX Study by Rayane Saada
Software Used: Unity, Blender, Procreate, Photoshop
www.artstation.com/artwork/P460Gn
#RealTimeVFX #GameDev #TechArt #LeagueOfLegends

@interactivedetours.comOct 15, 2026, 8:08 PM

vertex colors are pretty useful #blender #gameart #techart #shaders

@rafasc-gamedev.bsky.socialOct 15, 2026, 7:42 PM

How do games see through walls? Explained in 15 seconds 👀 #UE5 #gamedev #techart

www.fab.com/listings/c9c511d3-41e8-4d6a-b75b-523cd5ad6b21

@game-levelup.bsky.socialOct 15, 2026, 6:47 PM

¿Te interesa el #TechArt ?✨

Conoce a 3 talentosos alumni del Máster en #TechnicalArt de Level Up (promo 2025/26)🚀

Descubre las ideas que han creado en sus TFM
👉 levelup-gamedevhub.com/proyectos-al...

Disfruta de sus presentaciones y descubre todo su potencial🔥

#gamedev #VFX #indiedev #GameArt

@10258678.bsky.socialOct 15, 2026, 6:55 AM

This shader again — Damask satin with subtle patterned effect
#gameDev #indieDev #soloDev #realTimeVFX #techArt #u3d #vrchat
Link in the replies👇

@10258678.bsky.socialOct 15, 2026, 3:07 AM

These are various material effects rendered with this Uber-PBR shader in Unity. Under URP, all materials can be rendered in a single batch.

#gameDev #indieDev #soloDev #realTimeVFX #techArt #u3d #vrchat

@twodollartools.bsky.socialOct 14, 2026, 2:44 PM

Make your Autodesk Maya tool box your own.

Pick an accent and every tool takes it. Change a tool's own colors, the font and the corners, then save it as your theme.

The Theme Editor comes in the $2 tdToolKit base package.
twodollartools.com/tool-theme-editor.html

#AutodeskMaya #techart

@rrosenritter.bsky.socialOct 14, 2026, 12:11 PM

On Sunday I asked what to call this. It's REMNANT now, and it has 0 triangles: the skybox shader draws it in real time as a 2D signed distance field. Unity 6 URP. How it works 1/6

Would you have built it as a mesh, or in the sky?

#gamedev #unity3d #techart #indiedev #rtvfx

@10258678.bsky.socialOct 14, 2026, 4:13 AM

An uber-PBR shader developed earlier for Unity (biRP/URP). Specially optimized for mobile devices — it allows different material effects to be displayed on the same mesh through a single parameter map.
#gameDev #indieDev #soloDev #realTimeVFX #techArt #u3d #vrchat
Link in the replies👇

@adaptiveanimate.bsky.socialOct 14, 2026, 2:12 AM

Devlog day one. Character can track a moving target with its head and body, and can walk, sort of.
#gamedev #indiedev #techart #proceduralanimation

@10258678.bsky.socialOct 13, 2026, 1:31 AM

Working with AI -- Vol.38
I asked Gemini to create a preset parameter manager for this low-cost 3D explosion effect, helping users understand the functions of various parameters in this effect. It completed it both quickly and well.
#gameDev #indieDev #soloDev #realTimeVFX #techArt #u3d

@keasart.bsky.socialOct 12, 2026, 4:53 PM

COGS!⚙️COGS!⚙️ COGS!⚙️

You can spawn them in and you can drag them around, they interlock with the power of math. Check a look!
more deets + more complex puzzle in the artstation post below!

#UE5 #gamedev #techart #realtimeVFX #VFX #indiedev #UnrealEngine

@10258678.bsky.socialOct 12, 2026, 6:29 AM

A procedural lightning effect I made earlier. Real-time noise calculation means it theoretically "never" repeats itself.
Considering upgrading it to 3D now—billboards always feel too limiting.

#gameDev #indieDev #soloDev #realTimeVFX #techArt #u3d

@10258678.bsky.socialOct 12, 2026, 3:41 AM

An eye shader with Irregular pupil scaling feature.
#gameDev #indieDev #soloDev #realTimeVFX #techArt #u3d #vrchat

Link in the replies👇

@rrosenritter.bsky.socialOct 11, 2026, 3:08 PM

Something from my next project. What would you call it?

#gamedev #indiedev #techart #horror

@10258678.bsky.socialOct 11, 2026, 7:23 AM

Working with AI -- Vol.37
"Now I am become Death, the destroyer of worlds."
I gave Gemini a simplified thermodynamic formula to calculate the change in smoke rise velocity: v(t) = (4.32 * (v_max^2 / H_max) * t) / (1 + 11.93 * (v_max / H_max)^3 * t^3)
#gameDev #indieDev #soloDev #realTimeVFX #techArt

@10258678.bsky.socialOct 11, 2026, 2:43 AM

Following community suggestions, a toggle has been added for the eye flare effect. Intensity can now be controlled directly via a parameter, or automatically calculated by lighting and viewing angles as before.

Link in the replies👇

#gameDev #indieDev #soloDev #realTimeVFX #techArt #u3d #vrchat

@vfxapprentice.bsky.socialOct 11, 2026, 12:36 AM

Spatial Rupture by Charlie Ekström
Made with Photoshop, After Effects, Unreal Engine, and Substance Designer
www.artstation.com/artwork/EazkNv
#VFX #TechArt #UnrealEngine

@rrosenritter.bsky.socialOct 10, 2026, 11:55 AM

Same scene, same camera move. Fog measured from the camera washes everything grey as the camera moves in. Fog measured from the figure's plane keeps the figure pure black and every layer's tone. In the shader it's one line. Unity 6 URP #screenshotsaturday #gamedev #techart

@10258678.bsky.socialOct 10, 2026, 1:05 AM

Aside from the eye flare, this eye shader also features iris parallax and a procedural eye shine effect.
#gameDev #indieDev #soloDev #realTimeVFX #techArt #u3d #vrchat