Astral Bloom - TFT Style VFX Study by Rayane Saada
Software Used: Unity, Blender, Procreate, Photoshop
www.artstation.com/artwork/P460Gn
#RealTimeVFX #GameDev #TechArt #LeagueOfLegends

Astral Bloom - TFT Style VFX Study by Rayane Saada
Software Used: Unity, Blender, Procreate, Photoshop
www.artstation.com/artwork/P460Gn
#RealTimeVFX #GameDev #TechArt #LeagueOfLegends
¿Te interesa el #TechArt ?✨
Conoce a 3 talentosos alumni del Máster en #TechnicalArt de Level Up (promo 2025/26)🚀
Descubre las ideas que han creado en sus TFM
👉 levelup-gamedevhub.com/proyectos-al...
Disfruta de sus presentaciones y descubre todo su potencial🔥
Make your Autodesk Maya tool box your own.
Pick an accent and every tool takes it. Change a tool's own colors, the font and the corners, then save it as your theme.
The Theme Editor comes in the $2 tdToolKit base package.
twodollartools.com/tool-theme-editor.html
Devlog day one. Character can track a moving target with its head and body, and can walk, sort of.
#gamedev #indiedev #techart #proceduralanimation
COGS!⚙️COGS!⚙️ COGS!⚙️
You can spawn them in and you can drag them around, they interlock with the power of math. Check a look!
more deets + more complex puzzle in the artstation post below!
#UE5 #gamedev #techart #realtimeVFX #VFX #indiedev #UnrealEngine
Working with AI -- Vol.37
"Now I am become Death, the destroyer of worlds."
I gave Gemini a simplified thermodynamic formula to calculate the change in smoke rise velocity: v(t) = (4.32 * (v_max^2 / H_max) * t) / (1 + 11.93 * (v_max / H_max)^3 * t^3)
#gameDev #indieDev #soloDev #realTimeVFX #techArt
Spatial Rupture by Charlie Ekström
Made with Photoshop, After Effects, Unreal Engine, and Substance Designer
www.artstation.com/artwork/EazkNv
#VFX #TechArt #UnrealEngine
Same scene, same camera move. Fog measured from the camera washes everything grey as the camera moves in. Fog measured from the figure's plane keeps the figure pure black and every layer's tone. In the shader it's one line. Unity 6 URP #screenshotsaturday #gamedev #techart