Grilled Cheese

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Grilled Cheese is a product of Village Compute

Version devBuilt at: 2026-10-16 08:00:47 EDT

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FPS game where the enemies are dodging out of the way when rockets are shot at them.
better run cycle for my lizard homies
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the same enemies having a very dumb run cycle
dummy lizard people finally moving around, took every bit of free time I had today
A video of a top-down pixelart indie game in development. The player character, a girl named May dressed in pink, is standing in a grassy field with a 4-way path in the middle. There are also two black-blue block creatures wandering nearby. She walks repeatedly into them, causing her to respawn each time. Respawning causes her to turn a blue color, and then a dissolve shader on her character, disappearing one pixel at a time, while slowly coalescing into a floating blue orb. The orb vibrates wildly as it floats towards her original position. The dissolve shader reverses, causing her to reappear blue, before finally returning to her original pink color. This repeats several times. The trajectory of each respawn is different, and is occasionally steered by the controller.
Getting jump scared by my own game
Crunchy FPS game, player is standing on top of a spinning enemy
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Crunchy FPS game show a turret enemy that is sliding back and forth along the ceiling. The player locks on to the enemy and fires rockets that home in on the target.
Crunchy FPS showing the new save portal art. The character has a weapon attached to their right arm and the camera pans around them as the save portal opens up.
Crunchy FPS game showing rockets being shot at a couple of turrets with a smoke train and an explosion particle.
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A video of a top-down pixelart indie game in development. A parchment menu interface is shown, with 3 tabs at the top: Map, Items, and System. The video shows tabbing between them using buttons, and also by moving a cursor around. The selected tab is highlighted. The map tab shows an 18x12 square grid of the overworld.
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