Grilled Cheese

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Grilled Cheese is a product of Village Compute

Version devBuilt at: 2026-10-15 19:58:26 EDT

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@starsigndev.bsky.socialOct 15, 2026, 7:38 AM

Updated material editor to use the new design. #gamedev #indiedev #virtual3D

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@starsigndev.bsky.socialOct 15, 2026, 6:40 AM

Upgraded the GUI designer to follow the scene editor. #gamedev #indiedev #virtual3D #gui

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@starsigndev.bsky.socialOct 15, 2026, 5:20 AM

Back to NegativePlus - finally replaced the place-holder conversation UI. Still using Virtual3D's built in GUI used for the editor also. #gamedev #indiedev #virtual3D #negativeplus

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@starsigndev.bsky.socialOct 15, 2026, 4:20 AM

Spent some time trying to make the UI as modern/pro as possible. Here's the result. #gamedev #indiedev #virtual3D #gui There are now only two themes "Modern Dark" and "Modern Light"

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@starsigndev.bsky.socialOct 12, 2026, 9:43 AM

Virtual3D - V1.0.365 Released - Virtual3D 3D Engine&Editor
starsigndev.itch.io/virtual3d/de... #gamedev #indiedev #virtual3D

@starsigndev.bsky.socialOct 11, 2026, 11:30 AM

NegativePlus - Weapon fire test youtu.be/KKSfnAxM3i0?... via @YouTube #indiedev #gamedev #virtual3D #negativeplus

@starsigndev.bsky.socialOct 11, 2026, 8:14 AM

Improved raytraced water. #gamedev #indiedev #virtual3d

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@starsigndev.bsky.socialOct 11, 2026, 7:23 AM

Modelled the V3D Splash screen image in Blender3D. #gamedev #indiedev #virtual3D

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@starsigndev.bsky.socialOct 10, 2026, 3:32 PM

Added useful view icon/drop down to scene view. #gamedev #indiedev #virtual3D

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@starsigndev.bsky.socialOct 10, 2026, 1:12 PM

Added RT version of the infinite water plane effect. #gamedev #indiedev #virtual3D

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@starsigndev.bsky.socialOct 10, 2026, 12:16 PM

Added old 'utopian' buildings from the UE5 version of NegativePlus. All rendered using raytracing in this version, the bridge etc still rasterizer. #gamedev #indiedev #virtual3D #negativeplus

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@starsigndev.bsky.socialOct 7, 2026, 10:11 AM

Upgraded NegativePlus' path finder to work across multiple levels of navigation. #gamedev #indiedev #virtual3D #pathfinder

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@starsigndev.bsky.socialOct 7, 2026, 8:52 AM

Update project manager/build system. You can select all you see in image 1, and also updated settings app to include all engine settings. This means your users can select settings without needing you to provide a settings GUI. #gamedev #indiedev #virtual3D #buildsystem

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@starsigndev.bsky.socialOct 6, 2026, 4:19 PM

Ok implemented full settings gui for NegativePlus. All made real by Virtual3D's EngineSettings class, so it's really just a matter of hooking a gui up to it. #gamedev #indiedev #virtual3D #settings

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@starsigndev.bsky.socialOct 5, 2026, 3:47 PM

NegativePlus - Save/Load system demo. youtu.be/pudKUUzAu1g?... via @YouTube #gamedev #indiedev #virtual3D

@starsigndev.bsky.socialOct 5, 2026, 12:42 PM

here's the new gameplay video for negativeplus, uploaded wrong file earlier. #gamedev #indiedev #virtual3D #negativeplus youtu.be/ZOyD_IohGYU

@starsigndev.bsky.socialOct 5, 2026, 5:30 AM

Added path finding feature. just hit q and it shows you a correct path(Avoiding things in the way.) #gamedev #indiedev #virtual3D

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@starsigndev.bsky.socialOct 5, 2026, 4:43 AM

To show you the power of Virtual3D Editor plugins, here is the quest editor for NegativePlus. The entire code of it is within the negativeplus project, making full use of Virtual3D's GUI. #gamedev #indiedev #virtual3D

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@starsigndev.bsky.socialOct 4, 2026, 4:10 PM

Added compass and quest markers. #gamedev #indiedev #virtual3D #compass

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@starsigndev.bsky.socialOct 4, 2026, 3:30 PM

Making good progress with NegativePlus, the game I'm making using Virtual3D. #gamedev #indiedev #virtual3D #negativeplus

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