In URP, rendering all the different materials in a single batch.
#gameDev #indieDev #soloDev #realTimeVFX #techArt #u3d #vrchat
Link in the replies👇
An uber-PBR shader developed earlier for Unity (biRP/URP). Specially optimized for mobile devices — it allows different material effects to be displayed on the same mesh through a single parameter map. #gameDev #indieDev #soloDev #realTimeVFX #techArt #u3d #vrchat Link in the replies👇
