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Grilled Cheese is a product of Village Compute

Version devBuilt at: 2026-10-15 19:58:26 EDT

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@game-levelup.bsky.socialOct 15, 2026, 6:47 PM

¿Te interesa el #TechArt ?✨

Conoce a 3 talentosos alumni del Máster en #TechnicalArt de Level Up (promo 2025/26)🚀

Descubre las ideas que han creado en sus TFM
👉 levelup-gamedevhub.com/proyectos-al...

Disfruta de sus presentaciones y descubre todo su potencial🔥

#gamedev #VFX #indiedev #GameArt

@jettelly.bsky.socialOct 15, 2026, 6:01 PM

Increwar can put two million soldiers on one Unity battlefield, with most of the simulation running on the GPU. ⚔️

See how it works: jettelly.com/blog/making-...

#unity3d #gamedev #technicalart #indiedev

@jettelly.bsky.socialOct 15, 2026, 4:02 PM

Static Between Stations looks fully 3D, but most of each scene is a pre-rendered image from Blender. See how it works in Unity. 🎥

Read the breakdown: jettelly.com/blog/breakin...

#unity3d #gamedev #technicalart #indiedev

@game-levelup.bsky.socialOct 15, 2026, 3:22 PM

🚀 PUERTAS ABIERTAS LEVEL UP 🚀

¿Te interesaría aprender sobre uno d los perfiles más demandados en la industria?

¡Especialízate en #TechnicalArt con nuestro Máster!
Te contamos todo n una sesión online:
🗓️22 OCT|🕑19:30h
Apúntate aquí: levelup-gamedevhub.com/eventos/puer...

#gamedev #TechArt #VFX

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@jettelly.bsky.socialOct 15, 2026, 12:03 PM

Trying to make better effects in Godot? Our VFX bundle covers shaders and particles for 2D, UI, and 3D games. ✨ jettelly.com/bundles/godo...

#godot #vfx #gamedev #technicalart

@jettelly.bsky.socialOct 15, 2026, 8:01 AM

This boss isn’t a 3D model. Malkh drew the whole creature as a 2D SDF inside Unity’s skybox shader. 👁️

More: www.reddit.com/r/Unity3D/co...

If this makes you want to try SDFs in Unity:
jettelly.com/bundles/unit...

#unity3d #vfx #gamedev #technicalart

@jettelly.bsky.socialOct 15, 2026, 6:01 AM

Ever thought about publishing your own Unity editor extension? Start with custom inspectors and work your way up to the Asset Store. 🛠️

jettelly.com/bundles/unit...

#unity3d #gamedev #technicalart #indiedev

@jettelly.bsky.socialOct 14, 2026, 6:01 PM

KarazJam spent years building this node-based editor for image and vector work, and you can already try the beta. 🎨

More: www.reddit.com/r/TechnicalA...

#technicalart #digitalart #gamedev #indiedev

@jettelly.bsky.socialOct 14, 2026, 4:03 PM

Brkakar finally got the sea in their Unity project feeling alive, all the way from the shore to the seabed. 🌊

More: www.reddit.com/r/Unity3D/co...

If you want to experiment with Unity shaders too, you can start here:
jettelly.com/bundles/unit...

#vfx #unity3d #gamedev #technicalart

@jettelly.bsky.socialOct 14, 2026, 12:03 PM

We made this water splash with Shader Graph and a few particles. The full breakdown is included in The Unity Shaders Bible. 🌊 jettelly.com/store/the-un...

#unity3d #vfx #gamedev #technicalart

@jettelly.bsky.socialOct 14, 2026, 10:02 AM

MYRIORAMA looks like stop motion, but it’s actually a 2D game using some clever 3D tricks in Unity. 🎞️

More: www.reddit.com/r/Unity3D/co...

Into Unity shaders and technical art? This might help
jettelly.com/bundles/the-...

#unity3d #gamedev #technicalart #indiedev

@jettelly.bsky.socialOct 14, 2026, 6:01 AM

Godot shaders make more sense once you can see the math at work. We explain it step by step, then put it into practice with real VFX. ✨

More ➡️ jettelly.com/bundles/godo...

#godot #vfx #technicalart #gamedev

@jettelly.bsky.socialOct 13, 2026, 6:00 PM

Unity’s Animator wasn’t giving the Daisen team enough control, so they built Honami instead. Free, open source, and can still run alongside Animator! 🛠️

Read the breakdown: jettelly.com/blog/honami-...

#unity3d #gamedev #indiedev #technicalart

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