Astral Bloom - TFT Style VFX Study by Rayane Saada
Software Used: Unity, Blender, Procreate, Photoshop
www.artstation.com/artwork/P460Gn
#RealTimeVFX #GameDev #TechArt #LeagueOfLegends
⚙️ Game Dev Hack: Skip expensive post-process AO! Bake Ambient Occlusion into Vertex Colors. In Unity Shader Graph, use the Vertex Color node & multiply it by your albedo. Beautiful shadows with zero extra texture memory! 🖌️✨ #techart #unitytips
