Grilled Cheese

ExploreLog inSign up
Terms of UsePrivacy PolicyCommunity StandardsHelpGet the app

Grilled Cheese is a product of Village Compute

Version devBuilt at: 2026-10-15 18:51:49 EDT

PhotosVideosAllPeople
LatestRanked
@vfxapprentice.bsky.socialOct 15, 2026, 11:50 PM

Astral Bloom - TFT Style VFX Study by Rayane Saada
Software Used: Unity, Blender, Procreate, Photoshop
www.artstation.com/artwork/P460Gn
#RealTimeVFX #GameDev #TechArt #LeagueOfLegends

@tuataragames.comOct 15, 2026, 5:00 PM

Tuatara Charity Streams are back!
Want our artists to review your portfolio? Send your submissions to portfolio(at)tuataravfx(dot)com by November 30!

Plenty of fun talks and showcases planned, The event will take place in December, with dates and talk details to be announced #realtimeVFX #gamedev

Photo, no description
@letsmakefx.bsky.socialOct 15, 2026, 4:36 PM

@g-bigcinnamon.bsky.social guest lectured at his alma mater, giving perspective on being a VFX artist in today's industry. A theme: there is no "magic"-to become an artist one must allow themself to "fail and then fail again to learn." We couldn't agree more!
#realtimevfx #vfx #gamedev

Photo, no description
@10258678.bsky.socialOct 15, 2026, 6:55 AM

This shader again — Damask satin with subtle patterned effect
#gameDev #indieDev #soloDev #realTimeVFX #techArt #u3d #vrchat
Link in the replies👇

@10258678.bsky.socialOct 15, 2026, 3:07 AM

These are various material effects rendered with this Uber-PBR shader in Unity. Under URP, all materials can be rendered in a single batch.

#gameDev #indieDev #soloDev #realTimeVFX #techArt #u3d #vrchat

@10258678.bsky.socialOct 14, 2026, 4:13 AM

An uber-PBR shader developed earlier for Unity (biRP/URP). Specially optimized for mobile devices — it allows different material effects to be displayed on the same mesh through a single parameter map.
#gameDev #indieDev #soloDev #realTimeVFX #techArt #u3d #vrchat
Link in the replies👇

@tuataragames.comOct 13, 2026, 5:04 PM

🌊 Pool Party Nights Darius 🌊

Check out more of the collection and the VFX support we contributed to 2XKO, working alongside the talented team at Riot Games tuataragames.com/work/2XKO #vfx #realtimevfx #2XKO

@10258678.bsky.socialOct 13, 2026, 1:31 AM

Working with AI -- Vol.38
I asked Gemini to create a preset parameter manager for this low-cost 3D explosion effect, helping users understand the functions of various parameters in this effect. It completed it both quickly and well.
#gameDev #indieDev #soloDev #realTimeVFX #techArt #u3d

@keasart.bsky.socialOct 12, 2026, 4:53 PM

COGS!⚙️COGS!⚙️ COGS!⚙️

You can spawn them in and you can drag them around, they interlock with the power of math. Check a look!
more deets + more complex puzzle in the artstation post below!

#UE5 #gamedev #techart #realtimeVFX #VFX #indiedev #UnrealEngine

@10258678.bsky.socialOct 12, 2026, 6:29 AM

A procedural lightning effect I made earlier. Real-time noise calculation means it theoretically "never" repeats itself.
Considering upgrading it to 3D now—billboards always feel too limiting.

#gameDev #indieDev #soloDev #realTimeVFX #techArt #u3d

@10258678.bsky.socialOct 12, 2026, 3:41 AM

An eye shader with Irregular pupil scaling feature.
#gameDev #indieDev #soloDev #realTimeVFX #techArt #u3d #vrchat

Link in the replies👇

@10258678.bsky.socialOct 11, 2026, 7:23 AM

Working with AI -- Vol.37
"Now I am become Death, the destroyer of worlds."
I gave Gemini a simplified thermodynamic formula to calculate the change in smoke rise velocity: v(t) = (4.32 * (v_max^2 / H_max) * t) / (1 + 11.93 * (v_max / H_max)^3 * t^3)
#gameDev #indieDev #soloDev #realTimeVFX #techArt

@10258678.bsky.socialOct 11, 2026, 2:43 AM

Following community suggestions, a toggle has been added for the eye flare effect. Intensity can now be controlled directly via a parameter, or automatically calculated by lighting and viewing angles as before.

Link in the replies👇

#gameDev #indieDev #soloDev #realTimeVFX #techArt #u3d #vrchat

@10258678.bsky.socialOct 10, 2026, 1:05 AM

Aside from the eye flare, this eye shader also features iris parallax and a procedural eye shine effect.
#gameDev #indieDev #soloDev #realTimeVFX #techArt #u3d #vrchat

@10258678.bsky.socialOct 9, 2026, 2:43 PM

Working with AI -- Vol.36
How is the surface dust kickup effect caused by a shockwave rendered?
The answer is in the video below 👇

#gameDev #indieDev #soloDev #realTimeVFX #techArt #u3d

@vfxapprentice.bsky.socialOct 9, 2026, 1:42 AM

Knockback Challenge VFX by Thomas Corvée
Created with Unreal Engine, Photoshop and Blender
www.artstation.com/artwork/1Nbbm2
#GameVFX #RealtimeVFX #UnrealEngine

@10258678.bsky.socialOct 9, 2026, 12:56 AM

An anime eye shader with eye flare.
#gameDev #indieDev #soloDev #realTimeVFX #techArt #u3d #vrchat
Link in the replies👇

@vfxapprentice.bsky.socialOct 8, 2026, 7:02 PM

"The book of spells is ready to be explored, and I hope this world will inspire you to become a magician yourself!" 🔮
Level up your reel with Tuatara Games' Sjors de Laat. We kick off Oct 18: www.vfxapprentice.com/courses/port...
#VFX #GameDev #RealTimeVFX #3DArt

@tuataragames.comOct 8, 2026, 5:01 PM

Distorting UVs is a simple way to introduce variation and add more depth to panning textures. By pushing and pulling the UVs, this shader creates a bulging or pinching effect. #gamedev #realtimeVFX #UnrealEngine #indiegames #VFX

@10258678.bsky.socialOct 8, 2026, 2:35 PM

Working with AI -- Vol.35
After rounds of communication and iteration with Gemini, we now have a shockwave shader that features a Wilson cloud deforming upon surface reflection, as well as a dust-kickup effect when it sweeps across object surfaces.
#gameDev #indieDev #soloDev #realTimeVFX #techArt

Load more