Astral Bloom - TFT Style VFX Study by Rayane Saada
Software Used: Unity, Blender, Procreate, Photoshop
www.artstation.com/artwork/P460Gn
#RealTimeVFX #GameDev #TechArt #LeagueOfLegends

Astral Bloom - TFT Style VFX Study by Rayane Saada
Software Used: Unity, Blender, Procreate, Photoshop
www.artstation.com/artwork/P460Gn
#RealTimeVFX #GameDev #TechArt #LeagueOfLegends
Tuatara Charity Streams are back!
Want our artists to review your portfolio? Send your submissions to portfolio(at)tuataravfx(dot)com by November 30!
Plenty of fun talks and showcases planned, The event will take place in December, with dates and talk details to be announced #realtimeVFX #gamedev
@g-bigcinnamon.bsky.social guest lectured at his alma mater, giving perspective on being a VFX artist in today's industry. A theme: there is no "magic"-to become an artist one must allow themself to "fail and then fail again to learn." We couldn't agree more!
#realtimevfx #vfx #gamedev
🌊 Pool Party Nights Darius 🌊
Check out more of the collection and the VFX support we contributed to 2XKO, working alongside the talented team at Riot Games tuataragames.com/work/2XKO #vfx #realtimevfx #2XKO
COGS!⚙️COGS!⚙️ COGS!⚙️
You can spawn them in and you can drag them around, they interlock with the power of math. Check a look!
more deets + more complex puzzle in the artstation post below!
#UE5 #gamedev #techart #realtimeVFX #VFX #indiedev #UnrealEngine
Working with AI -- Vol.37
"Now I am become Death, the destroyer of worlds."
I gave Gemini a simplified thermodynamic formula to calculate the change in smoke rise velocity: v(t) = (4.32 * (v_max^2 / H_max) * t) / (1 + 11.93 * (v_max / H_max)^3 * t^3)
#gameDev #indieDev #soloDev #realTimeVFX #techArt
Knockback Challenge VFX by Thomas Corvée
Created with Unreal Engine, Photoshop and Blender
www.artstation.com/artwork/1Nbbm2
#GameVFX #RealtimeVFX #UnrealEngine
"The book of spells is ready to be explored, and I hope this world will inspire you to become a magician yourself!" 🔮
Level up your reel with Tuatara Games' Sjors de Laat. We kick off Oct 18: www.vfxapprentice.com/courses/port...
#VFX #GameDev #RealTimeVFX #3DArt
Distorting UVs is a simple way to introduce variation and add more depth to panning textures. By pushing and pulling the UVs, this shader creates a bulging or pinching effect. #gamedev #realtimeVFX #UnrealEngine #indiegames #VFX
Working with AI -- Vol.35
After rounds of communication and iteration with Gemini, we now have a shockwave shader that features a Wilson cloud deforming upon surface reflection, as well as a dust-kickup effect when it sweeps across object surfaces.
#gameDev #indieDev #soloDev #realTimeVFX #techArt