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Grilled Cheese is a product of Village Compute

Version devBuilt at: 2026-10-16 08:00:47 EDT

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@zet23t.mastodon.gamedev.place.ap.brid.gyOct 16, 2026, 5:49 PM

This turns out to be more valuable than I thought it would be: I can hide now hints within the level! I am not sure if this will help players, but I believe this is a meaningful extension to what I already have. Really happy I added this!
#gamedev #indiedev #solodev #raylib

An isometric factory room shows conveyor machines, crates, a desk with a computer, wall monitors, and a small blue wheeled robot on a tiled floor. A white board reads "Circles are efficient!" and a clock hangs nearby.
@zet23t.bsky.socialOct 16, 2026, 5:49 PM

This turns out to be more valuable than I thought it would be: I can hide now hints within the level! I am not sure if this will help players, but I believe this is a meaningful extension to what I already have. Really happy I added this!
#gamedev #indiedev #solodev #raylib

An isometric factory room shows conveyor machines, crates, a desk with a computer, wall monitors, and a small blue wheeled robot on a tiled floor. A white board reads "Circles are efficient!" and a clock hangs nearby.
@zet23t.mastodon.gamedev.place.ap.brid.gyOct 16, 2026, 3:45 PM

Once having configurable texts, I just want to add some more....
Only problem is localization now.
#gamedev #indiedev #solodev #raylib

Two rolling whiteboards stand on a tiled floor beside a gray structure. The left board says "Remember feature creep can be fun", and the right board says "Having fun is why I do this" - and on the second line "I think..."
@zet23t.bsky.socialOct 16, 2026, 3:45 PM

Once having configurable texts, I just want to add some more....
Only problem is localization now.
#gamedev #indiedev #solodev #raylib

Two rolling whiteboards stand on a tiled floor beside a gray structure. The left board says "Remember feature creep can be fun", and the right board says "Having fun is why I do this" - and on the second line "I think..."
@x0g3ndrysogx.bsky.socialOct 16, 2026, 1:07 PM

v9.6.3 Pyray 3D update v33: We made Green & Yellow fireflys that fly around the map, we added Dank Plants, OG Kush & Grand Daddy Purple & ecosystem & rewards, click on NPCs and Deal.
šŸŖ x0g3ndrysogx.itch.io/ogens-clx-bu...
#IndieDev #Python #itchio #Pygbag #Nuitka #PygameCE #Pyray #Raylib #Aseprite šŸ

@repunkgame.bsky.socialOct 16, 2026, 12:26 PM

An intimate moment frozen in time
#indiegamedev #solodev #raylib #gamedev

@x0g3ndrysogx.bsky.socialOct 16, 2026, 9:13 AM

v9.6.3 Pyray 3D & Pygbag update v31: We fixed the Jitter Bounce Bug that was causing the player to bounce and step again over and over again, & we fixed the sprite sheets up. ;)
šŸŖ x0g3ndrysogx.itch.io/ogens-clx-bu...
#IndieDev #Python #itchio #Pygbag #Nuitka #PygameCE #Pyray #Raylib #Aseprite šŸ

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@zet23t.mastodon.gamedev.place.ap.brid.gyOct 15, 2026, 8:03 PM

Now I can place monitors that display the resource a factory unit is producing or consuming. I hope this will help to clarify how factory setups work and what the bots have to do.

#gamedev #indiedev #solodev #raylib

Isometric puzzle-game scene of a 6x5 sized factory. On the right side, a stack of wood boards emerge from a factory unit, on the left side is a consuming unit. Next to the producing and consuming unit is a monitor showing what is produced/consumed here.
@zet23t.bsky.socialOct 15, 2026, 8:03 PM

Now I can place monitors that display the resource a factory unit is producing or consuming. I hope this will help to clarify how factory setups work and what the bots have to do.

#gamedev #indiedev #solodev #raylib

Isometric puzzle-game scene of a 6x5 sized factory. On the right side, a stack of wood boards emerge from a factory unit, on the left side is a consuming unit. Next to the producing and consuming unit is a monitor showing what is produced/consumed here.
@codecrafterscafe.bsky.socialOct 15, 2026, 8:03 PM

Hey, #gamedev and #indiedev how much of you are using #raylib and pure C code crafting?

@makeclassicgames.bsky.socialOct 15, 2026, 3:28 PM

Directo de desarrollo!! hoy continuamos con Raylib y las interfaces de usuario (RayGui). Acercate y charlamos!!

#gamedev #gui #raylib

twitch.tv/makeclassicg...

@g1ngercat.bsky.socialOct 15, 2026, 9:41 AM

Update #1 - Unlikely Hero
g1ngercat.itch.io/unlikelyhero... #game #indie #indiegamedev #gamedev #gameengine #raylib #indiedev #linux #programming #indiegame #customengine #gamejam #jernjam

@x0g3ndrysogx.bsky.socialOct 15, 2026, 3:14 AM

v9.6.3 Pyray 3D update v30: We made the overworld 3D with pyray, with a new feature! Zoom in & out, added colliders to the trees. :D
šŸŖ x0g3ndrysogx.itch.io/ogens-clx-bu...
#IndieDev #Python #itchio #Pygbag #Nuitka #PygameCE #Pyray #Raylib #Aseprite šŸ

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@diegzumillo.bsky.socialOct 15, 2026, 3:04 AM

Apple and worm. I'm trying to make this game for almost a decade. I keep abandoning it, but this time I think I worked through the design issues it had. Reborn on raylib this time #raylib #indiegame #gamedev

@x0g3ndrysogx.bsky.socialOct 15, 2026, 2:40 AM

v9.6.3 Pyray 3D update v30: We made the overworld 3D with pyray, with a new feature! Zoom in & out. :D
šŸŖ x0g3ndrysogx.itch.io/ogens-clx-bu...
#IndieDev #Python #itchio #Pygbag #Nuitka #PygameCE #Pyray #Raylib #Aseprite šŸ

@zet23t.mastodon.gamedev.place.ap.brid.gyOct 14, 2026, 8:28 PM

I am trying to address the problem that factory elements don't really communicate well what is being produced. My current attempt is to have monitors that can be configured to show just any text. Since text can display sprite graphics, this kinda would work...

#gamedev #indiedev #solodev #raylib

Screenshot of the user interface of 8-bitBot showing the level editor with a test level that is an isometric 8x8 map.
Some objects are scattered and a few monitors are placed. One monitor is selected and a "prop config" window with one text input field is shown where the input field shows "TEXT". The monitor also shows "TEXT" - it allows configuring the displayed text in the level.
@zet23t.bsky.socialOct 14, 2026, 8:28 PM

I am trying to address the problem that factory elements don't really communicate well what is being produced. My current attempt is to have monitors that can be configured to show just any text. Since text can display sprite graphics, this kinda would work...

#gamedev #indiedev #solodev #raylib

Screenshot of the user interface of 8-bitBot showing the level editor with a test level that is an isometric 8x8 map.
Some objects are scattered and a few monitors are placed. One monitor is selected and a "prop config" window with one text input field is shown where the input field shows "TEXT". The monitor also shows "TEXT" - it allows configuring the displayed text in the level.
@bubblegumyeti.mastodon.social.ap.brid.gyOct 13, 2026, 5:47 AM

My son testing my upcoming game. #raylib #steam

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@hillsguy.bsky.socialOct 13, 2026, 12:47 AM

Working on a simple car physics using #raylib and box2d-lite

@on4lpf.bsky.socialOct 11, 2026, 9:59 PM

Even in this age of AI , Google and other instant source of information, I still find it useful to create printable summaries. May be I will never read it but having written it gives me confidence in my knowledge and my capabilities to understand things.

Learning #raylib

Extract of my own raylib tutorial showing examples of code for BeginDrawing and EndDrawing functions.
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