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Grilled Cheese is a product of Village Compute

Version devBuilt at: 2026-10-15 19:58:26 EDT

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@boringwebsites.bsky.socialOct 16, 2026, 4:23 AM

Today's Rock — The Reluctant Specimen.
Sediment, thoroughly settled. 6.45 kg. Grudging.
One rock per day, the same rock for everyone, gone forever at midnight UTC.
https://todaysrock.art/

#TodaysRock #generative #procgen

Specimen № 2026-289: The Reluctant Specimen. A procedurally generated low-poly grey rock, floating and lit from the upper left. Composition: Sediment, thoroughly settled. Mass: 6.45 kg, approx. It will not be weighed. Temperament: Grudging. Features: None.
@albinogrimby.bsky.socialOct 15, 2026, 5:34 AM

Update on my procedurally generated city. I touch on the new features: trains, buses, a map, new vehicles for offroading, eroded mountains, grass, flowers, shops, and at least 200,000 agents walking around on the island. #claudecode #vibecode #aicoding #gamedev #procgen

youtu.be/rsTkEiECjhg?...

@boringwebsites.bsky.socialOct 15, 2026, 4:28 AM

Today's Rock — A Compact Unit.
Limestone, at heart. 9.50 kg. Indifferent to praise.
One rock per day, the same rock for everyone, gone forever at midnight UTC.
https://todaysrock.art/

#TodaysRock #generative #procgen

Specimen № 2026-288: A Compact Unit. A procedurally generated low-poly grey rock, floating and lit from the upper left. Composition: Limestone, at heart. Mass: 9.50 kg, approx. It will not be weighed. Temperament: Indifferent to praise. Features: None.
@computerdwarf.bsky.socialOct 14, 2026, 1:41 PM

I kinda always wanted to try and make some kind of text-based dungeon crawler with a main hub area and a dungeon next to it.

So I started working on it and show you some nice stuff like the dungeon and the combat system (same as the ttrpg FLAIL).

#gamedev #indiegame #screenshotsaturday #procgen

@gamepasta.bsky.socialOct 14, 2026, 9:29 AM

Tomb dungeon go brrrr!
#indiedev #indiegamedev #gamedev #godot #procgen

@barthpaleologue.bsky.socialOct 14, 2026, 7:38 AM

Currently working on a new modular architecture for Cosmos Journeyer to add custom content on planets and moons (and in orbit!)

Still very much WIP, but a 2001-style monolith has mysteriously appeared on the surface of this moon :)

#procgen #gamedev #indiedev

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@boringwebsites.bsky.socialOct 14, 2026, 4:45 AM

Today's Rock — A Quiet Mass.
Mineral matter, unspecified. 2.71 kg. Aloof.
One rock per day, the same rock for everyone, gone forever at midnight UTC.
https://todaysrock.art/

#TodaysRock #generative #procgen

Specimen № 2026-287: A Quiet Mass. A procedurally generated low-poly grey rock, floating and lit from the upper left. Composition: Mineral matter, unspecified. Mass: 2.71 kg, approx. It will not be weighed. Temperament: Aloof. Features: None.
@ogrelore.bsky.socialOct 13, 2026, 5:10 PM

what if we kissed

in the OgreLore fluid dynamics test chamber? 👉👈

#roguelike #indiedev #gamedev #procgen #pcg #roleplaying #osr #rpg

A screenshot of the roguelike OgreLore, showing blue arrows depicting water flooding a room.
@ragnil.bsky.socialOct 13, 2026, 11:18 AM

Procedural world generation
#gamedev #procgen

@vuntracity.bsky.socialOct 13, 2026, 9:18 AM

New devlog on the NPC reactions and conversations that I added recently!
www.youtube.com/watch?v=e0fl...

#gamedev #indiegame #procgen

@boringwebsites.bsky.socialOct 13, 2026, 6:42 AM

Today's Rock — The Unmoved Lump.
Limestone, at heart. 3.75 kg. Immovable, by choice.
One rock per day, the same rock for everyone, gone forever at midnight UTC.
https://todaysrock.art/

#TodaysRock #generative #procgen

Specimen № 2026-286: The Unmoved Lump. A procedurally generated low-poly grey rock, floating and lit from the upper left. Composition: Limestone, at heart. Mass: 3.75 kg, approx. It will not be weighed. Temperament: Immovable, by choice. Features: None.
@playminesweeper.bsky.socialOct 12, 2026, 8:13 PM

Turn 27 · 1 player moved
🏅 @direprism.bsky.social +3

1 cell left, 1 spare, 14 flagged.
Everyone who replies opens a cell. A mine takes you out of this board — you can still flag.
30 min.
#Minesweeper #gamedevs #git #casualgames #indiedev #procgen

Minesweeper, turn 27. 11 by 11 grid, rows A to K, columns 1 to 11. 24 mines. 96 of 97 safe cells opened, 14 flagged.
Reading each row left to right: a digit is how many mines touch that cell, 0 is an opened blank, ? is still hidden, F is a cell somebody has flagged as a mine.
A: 2 F 2 ? 2 F 2 1 1 0 0
B: ? 2 3 3 4 2 2 X 1 1 1
C: 1 1 1 ? F 1 1 1 1 1 F
D: 0 1 2 4 3 2 0 0 0 1 1
E: 0 2 ? 4 ? 2 2 2 1 0 0
F: 2 4 ? F 3 2 F F 1 0 0
G: ? ? 4 F 2 2 3 3 2 1 1
H: 2 ? 2 1 1 1 F 2 2 F 1
I: 1 1 1 0 0 1 1 2 F 3 2
J: 2 X 2 1 1 0 0 1 1 2 F
K: F 2 2 F 1 0 0 0 0 1 1
Last move B2 was safe and touches 2 mines.
@runevision.bsky.socialOct 12, 2026, 1:26 PM

I'm working on lakes for my procedural landscape. So far the terrain just continues down under the water with trees, grass and all. But just having the ground and water surface generated such that the water edge is never above-ground was a hard-won achievement. 😅
#ProcGen #GameDev #IndieDev

A lake seen from the ground, with mountains behind it on the other side.Aerial shot of multiple lakes at different altitudes.
@boringwebsites.bsky.socialOct 12, 2026, 5:48 AM

Today's Rock — The Grey Mass.
Compacted grey, throughout. 10.76 kg. Unimpressed.
One rock per day, the same rock for everyone, gone forever at midnight UTC.
https://todaysrock.art/

#TodaysRock #generative #procgen

Specimen № 2026-285: The Grey Mass. A procedurally generated low-poly grey rock, floating and lit from the upper left. Composition: Compacted grey, throughout. Mass: 10.76 kg, approx. It will not be weighed. Temperament: Unimpressed. Features: None.
@vuntracity.bsky.socialOct 11, 2026, 6:27 PM

Someone suggested that I make a forest out of the procedural trees that I made for GIC. So here it is. A forest walk, but the parameter range gets gradually wider. Don't mind the low view distance, the trees aren't optimized at all 😅
www.youtube.com/watch?v=xF9I...

#gamedev #procgen

@albinogrimby.bsky.socialOct 11, 2026, 5:55 PM

Good morning from the #procgen city. The AI created some nice community gardens for the unused green spaces. #vibecode #gamedev #claudecode

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@boringwebsites.bsky.socialOct 11, 2026, 5:38 AM

Today's Rock — One Ordinary Lump.
Schist, allegedly. 7.07 kg. Serene.
One rock per day, the same rock for everyone, gone forever at midnight UTC.
https://todaysrock.art/

#TodaysRock #generative #procgen

Specimen № 2026-284: One Ordinary Lump. A procedurally generated low-poly grey rock, floating and lit from the upper left. Composition: Schist, allegedly. Mass: 7.07 kg, approx. It will not be weighed. Temperament: Serene. Features: None.
@albinogrimby.bsky.socialOct 11, 2026, 2:52 AM

Saltwood Island timelapse. Everything you see here... clouds, trees, lakes, rivers, mountains, stars, cities, freeway... I mean *everything* is generated by an algorithm of some kind vibecoded by #claudecode. #aicoding #procgen #gamedev

@albinogrimby.bsky.socialOct 11, 2026, 2:27 AM

There's a lot of newly build AI slop in the #procgen city simulator. Since we have buses, routes, and the concept of being inside of a bus, a means to build road lanes, that means all of that contributes to the AI building a rail loop pretty quickly. #vibecode #gamedev #aicoding

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@juhrjuhr.itch.ioOct 10, 2026, 3:41 PM

I've been playing around with some procedural level generation. Trying to get natural looking formations that can be split into zones easily.

#indiedev #gamedev #procgen #screenshotsaturday

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