Today's Rock — The Reluctant Specimen.
Sediment, thoroughly settled. 6.45 kg. Grudging.
One rock per day, the same rock for everyone, gone forever at midnight UTC.
https://todaysrock.art/

Today's Rock — The Reluctant Specimen.
Sediment, thoroughly settled. 6.45 kg. Grudging.
One rock per day, the same rock for everyone, gone forever at midnight UTC.
https://todaysrock.art/
Update on my procedurally generated city. I touch on the new features: trains, buses, a map, new vehicles for offroading, eroded mountains, grass, flowers, shops, and at least 200,000 agents walking around on the island. #claudecode #vibecode #aicoding #gamedev #procgen
Today's Rock — A Compact Unit.
Limestone, at heart. 9.50 kg. Indifferent to praise.
One rock per day, the same rock for everyone, gone forever at midnight UTC.
https://todaysrock.art/
I kinda always wanted to try and make some kind of text-based dungeon crawler with a main hub area and a dungeon next to it.
So I started working on it and show you some nice stuff like the dungeon and the combat system (same as the ttrpg FLAIL).
Tomb dungeon go brrrr!
#indiedev #indiegamedev #gamedev #godot #procgen
Today's Rock — A Quiet Mass.
Mineral matter, unspecified. 2.71 kg. Aloof.
One rock per day, the same rock for everyone, gone forever at midnight UTC.
https://todaysrock.art/
what if we kissed
in the OgreLore fluid dynamics test chamber? 👉👈
#roguelike #indiedev #gamedev #procgen #pcg #roleplaying #osr #rpg
New devlog on the NPC reactions and conversations that I added recently!
www.youtube.com/watch?v=e0fl...
Today's Rock — The Unmoved Lump.
Limestone, at heart. 3.75 kg. Immovable, by choice.
One rock per day, the same rock for everyone, gone forever at midnight UTC.
https://todaysrock.art/
Turn 27 · 1 player moved
🏅 @direprism.bsky.social +3
1 cell left, 1 spare, 14 flagged.
Everyone who replies opens a cell. A mine takes you out of this board — you can still flag.
30 min.
#Minesweeper #gamedevs #git #casualgames #indiedev #procgen
Today's Rock — The Grey Mass.
Compacted grey, throughout. 10.76 kg. Unimpressed.
One rock per day, the same rock for everyone, gone forever at midnight UTC.
https://todaysrock.art/
Someone suggested that I make a forest out of the procedural trees that I made for GIC. So here it is. A forest walk, but the parameter range gets gradually wider. Don't mind the low view distance, the trees aren't optimized at all 😅
www.youtube.com/watch?v=xF9I...
Good morning from the #procgen city. The AI created some nice community gardens for the unused green spaces. #vibecode #gamedev #claudecode
Today's Rock — One Ordinary Lump.
Schist, allegedly. 7.07 kg. Serene.
One rock per day, the same rock for everyone, gone forever at midnight UTC.
https://todaysrock.art/
Saltwood Island timelapse. Everything you see here... clouds, trees, lakes, rivers, mountains, stars, cities, freeway... I mean *everything* is generated by an algorithm of some kind vibecoded by #claudecode. #aicoding #procgen #gamedev
I've been playing around with some procedural level generation. Trying to get natural looking formations that can be split into zones easily.