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Grilled Cheese is a product of Village Compute

Version devBuilt at: 2026-10-15 18:51:49 EDT

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@lightspire.bsky.socialOct 15, 2026, 5:08 PM

Why do old stone buildings have dark streaks under every window? Every ledge is a little rain gutter, dragging dirt down the wall below. So I wrote the rain into the rules of my building kit. Luna, Lightspire RPG, work in progress. #GameDev #ProceduralGeneration

@elliemorecasp.bsky.socialOct 15, 2026, 4:29 PM

first generation & biomes
#Shroommore #IndieDev #GameDev #Godot #VoxelGame #WorldGen #ProceduralGeneration #IndieGame

@stickaroundgame.bsky.socialOct 15, 2026, 3:01 PM

How does our game know a stick is a bow, a boomerang, or a slingshot? ๐Ÿชต
We turn its shape into a fingerprint, then use a trained model to figure out what weapon it should become.
What shape should we teach it next? ๐Ÿ‘€
-
#gamedev #indiegame #stickaroundgame #proceduralgeneration #sticknation

@hhrriisstt.bsky.socialOct 15, 2026, 2:23 PM

Finally, C.H.R.O.M.B.U.S. will inhabit a real body in Caves of Qud! #indiegames ๐ŸŽฎ #roguelike #proceduralgeneration

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@playminesweeper.bsky.socialOct 15, 2026, 7:17 AM

Turn 3 ยท 3 players moved
๐Ÿ… @direprism.bsky.social +27 ยท @goodtato.com +3 ยท @conantheyossarian.bsky.social +3

25 cells left, 3 spares, 5 flagged.
Everyone who replies opens a cell. A mine takes you out of this board โ€” you can still flag.
30 min.
#Minesweeper #proceduralgeneration #socialgames

Minesweeper, turn 3. 11 by 11 grid, rows A to K, columns 1 to 11. 24 mines. 72 of 97 safe cells opened, 5 flagged.
Reading each row left to right: a digit is how many mines touch that cell, 0 is an opened blank, ? is still hidden, F is a cell somebody has flagged as a mine.
A: 0 0 0 0 0 0 1 ? ? 1 ?
B: 1 1 1 1 2 1 2 2 3 ? ?
C: ? ? 3 ? 2 F 1 0 1 F ?
D: ? ? ? 3 2 1 1 0 1 1 1
E: ? ? ? 3 0 0 0 0 0 0 0
F: ? ? ? 3 0 0 0 0 0 0 0
G: ? ? ? 2 0 0 1 1 1 0 0
H: ? ? ? 1 0 0 2 F 2 0 0
I: ? ? ? 2 2 1 2 F 3 1 1
J: ? 2 ? ? ? 3 ? 2 3 F ?
K: ? ? ? ? ? ? ? ? ? ? ?
Last move A3 was safe and touches no mines.
@playminesweeper.bsky.socialOct 15, 2026, 4:14 AM

Turn 29 ยท 1 player moved
๐Ÿ… @mehtis.bsky.social +3

4 cells left, 1 spare, 21 flagged.
Reply a coordinate, A1 to K11. Everyone who replies opens one.
30 min.
#Minesweeper #proceduralgeneration #communitygames #gameart #indiegame #logicpuzzles

Minesweeper, turn 29. 11 by 11 grid, rows A to K, columns 1 to 11. 24 mines. 93 of 97 safe cells opened, 21 flagged.
Reading each row left to right: a digit is how many mines touch that cell, 0 is an opened blank, ? is still hidden, F is a cell somebody has flagged as a mine.
A: 0 0 0 1 1 2 2 2 1 0 0
B: 0 0 1 2 F 3 F F 1 0 0
C: 1 1 1 F 3 F 4 3 1 0 0
D: F 2 1 2 3 3 F 1 0 0 0
E: F 2 0 1 F 2 1 2 1 2 1
F: 1 1 0 1 1 1 0 2 F 4 F
G: 0 0 0 1 1 1 0 2 F F 2
H: 1 1 1 2 F 2 1 3 5 4 2
I: 1 F 2 3 F 3 2 F F F 1
J: 1 2 F 3 2 3 F 4 ? 4 2
K: 0 1 ? 2 X 2 ? ? ? 2 X
Last move J6 was safe and touches 3 mines.
@miklix.bsky.socialOct 14, 2026, 8:44 AM

Kruskalโ€™s maze generation algorithm builds a maze by randomly removing walls that connect previously separate regions until the entire grid becomes one connected labyrinth.

www.miklix.com/mazes/maze-g...

#MazeGeneration #ProceduralGeneration #GameDev #Algorithms #KruskalsAlgorithm

Landscape infographic titled Kruskalโ€™s Maze Generation Algorithm showing step-by-step panels from a fully walled grid to a completed maze using pick edge, check sets, remove wall, and repeat.
@anto80.itch.ioOct 13, 2026, 4:05 PM

How I make these planets: a spherical flat map of the surface + one of my curated terrain distributions sampling 3d Perlin noise + a well-chosen 10-16 color palette with stochastic/dither mixing. Each sprite pixel samples a spot on map, rotated to spin.

#pixelart #proceduralgeneration #gamedev

@yasno.gamesOct 12, 2026, 4:34 PM

We're Yasno Games, two of us in Bulgaria making an MMO, ambitious, we know. The world grows from a seed: plates collide, ranges stack up in thrust sheets, and their slopes rest at 34ยฐ so you can climb across them. This is one at dawn.

#gamedev #proceduralgeneration #bevyengine

@n5dave.bsky.socialOct 12, 2026, 11:41 AM

Robots, Ruins & Running Scared โ€” Expendabots Lands on Steam!

techmash.co.uk/2026/10/12/r...

@techmashcouk #Expendabots #CollisionGames #BlueBrainGames #CoOpHorror #ExtractionGame #Robots #ProceduralGeneration #Steam #PCGaming #MacGaming #TechMash

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@otteumstudio.bsky.socialOct 11, 2026, 7:06 AM

Voxelize the geometry into a single unified mesh and generate the island with Blueprints in Unreal Engine 5.8 ๐Ÿ๏ธ

#UnrealEngine5 #UE5 #gamedev #indiedev #devlog #proceduralgeneration

@makertech.bsky.socialOct 10, 2026, 6:05 PM

Just finished prepping the code for the first episode for a new Godot Tutorial mini series.

How to Create a Procedural Cave System using Cellular Automata (in Godot).

#madewithgodot #proceduralgeneration #godotengine

@newheadstudio.bsky.socialOct 10, 2026, 3:39 PM

In The Pineapple Conspiracy ๐Ÿ, we generate volumetric caves in our procedural islands.

On top of the many secrets they hide, we thought we could make them more visually appealing.

How about stalactites? ๐Ÿชจ

Let's do that!

#indieDev #gameDevelopment #proceduralGeneration #indieGameDev #unity3D

@hudsonhock.bsky.socialOct 10, 2026, 1:03 AM

The evolution stages of ParawingMoth. Three parameter states of the same equation.

#GenerativeArt
#CreativeCoding
#ProceduralGeneration
#ScreenshotSaturday

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@playminesweeper.bsky.socialOct 9, 2026, 11:13 AM

Turn 29 ยท 1 player moved
๐Ÿ… @mehtis.bsky.social +3

12 cells left, 2 spares, 17 flagged.
Reply a coordinate, A1 to K11. Everyone who replies opens one.
30 min.
#Minesweeper #softwaredev #classicgames #proceduralgeneration #indiegame #foss

Minesweeper, turn 29. 11 by 11 grid, rows A to K, columns 1 to 11. 24 mines. 85 of 97 safe cells opened, 17 flagged.
Reading each row left to right: a digit is how many mines touch that cell, 0 is an opened blank, ? is still hidden, F is a cell somebody has flagged as a mine.
A: ? ? ? ? 1 1 1 0 0 0 0
B: ? ? F ? ? F 2 1 1 1 0
C: 1 2 2 2 3 F 3 2 F 1 0
D: 0 0 1 F ? 3 F 2 1 2 1
E: 0 0 2 3 4 F 2 2 1 2 F
F: 0 0 2 F ? 2 1 1 F ? 2
G: 0 0 2 ? 4 3 2 ? 4 F ?
H: 0 0 1 2 ? 3 F F 3 F 2
I: 1 2 2 2 2 F 3 2 2 1 1
J: ? ? F 1 1 1 1 1 1 1 0
K: X ? 2 1 0 0 0 1 F 1 0
Last move E4 was safe and touches 3 mines.
@lightspire.bsky.socialOct 8, 2026, 5:03 PM

My first fantasy city looked like a spreadsheet. Old cities grew house by house, so their streets twist and dead-end. So I wrote rules that grow a city the same way. Luna, Lightspire RPG, blockout. #GameDev #ProceduralGeneration

@stickaroundgame.bsky.socialOct 8, 2026, 3:01 PM

As kids, if it was on the forest floor, it was ammunition.
Now you can throw it at your friends in Stick A Round. ๐ŸŒฒ
Acorns. Pinecones. Fish.
What else should we weaponize? ๐Ÿ‘€
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#gamedev #indiegame #stickaroundgame #proceduralgeneration #sticknation

@n5dave.bsky.socialOct 8, 2026, 12:29 PM

Storms, Skills & Sorana โ€” Stormforge Blasts Into Early Access November 10!

techmash.co.uk/2026/10/08/s...

@techmashcouk #Stormforge #RobotoGames #SurvivalCrafting #OpenWorld #CoOpGaming #Steam #EarlyAccess #FantasyGame #Sorana #ProceduralGeneration #Modding #PCGaming #IndieDev #Techmash

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@miniforall.comOct 8, 2026, 11:36 AM

cqindustry 3.1.4 - Barricades
Free open source software

Read more about the release here:
www.patreon.com/miniforall/p...

#cadquery #opensource #cad #pythondevelopment #proceduralgeneration #indiedev

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@anto80.itch.ioOct 6, 2026, 1:23 PM

Some bugs I had ! ๐Ÿ˜… If the 2d surface is "flat", the noise won't converge at the poles and may look like a watermelon ! Also, the left-right alignment must be considered to ensure the continuity works smoothly.

#ProceduralGeneration #PixelArt #debugArt

4 small pixel-art planets from early buggy surfaces, spinning: 1 with pinched star pattern at the pole, 1 not left-right continuous, 2 with poor intermediate distributions. "BUG!" labels pops up.
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