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Grilled Cheese is a product of Village Compute

Version devBuilt at: 2026-10-16 04:27:01 EDT

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@conference.aiandgames.comOct 13, 2026, 8:33 AM

Climbing Up The Walls: Building a Navigation System for Characters That Defy Gravity by Chris Brown from @kythera.ai.
This talk walks through how Kythera built a fully 3D surface navigation system that allows you to walk/climb/crawl over any surface.
#GameAI #GameDev #NavMesh #AIandGamesConference

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@thorwhitemountain.bsky.socialSep 22, 2026, 6:48 PM

Working on making enemies smarter, especially when they're in a complex environment such as the cities, but to begin with I gotta fix the navmesh for the buildings as it's kinda wild

#indiegame #gamedev #gameai #navmesh #indiedev

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@gamedevmarco.bsky.socialSep 20, 2026, 9:02 AM

Chapter 5 of my "Artificial Intelligence in #UnrealEngine 5" book explains the difference between static (baked) and dynamic (runtime) navmesh generation. This example shows what happens when you have moving obstacles.

#gamedev #ue5 #indiedev #ai #navmesh #pathfinding

youtu.be/i-J5L-_Epns