Grilled Cheese

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Grilled Cheese is a product of Village Compute

Version devBuilt at: 2026-10-16 19:33:48 EDT

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@retroactiongames.bsky.socialOct 14, 2026, 4:08 PM

Considering a title screen revamp... thoughts?

#GameDev #IndieGames #MetalMercs #Mechs

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@retroactiongames.bsky.socialOct 14, 2026, 1:35 AM

The new star map is shaping up really well! It's amazing what a few glowing shaders can do

#GameDev #IndieGames #MetalMercs #Mechs

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@retroactiongames.bsky.socialSep 30, 2026, 6:46 PM

The recon column is gone sir...

πŸ’₯ Battlefield damage! Coming soon the MetalMercs πŸ’₯

#GameDev #IndieGames #MetalMercs #Mechs

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@retroactiongames.bsky.socialSep 28, 2026, 3:29 PM

The night river watch...

#GameDev #IndieGames #MetalMercs #Mechs

@retroactiongames.bsky.socialSep 28, 2026, 1:11 PM

Night battles!

#GameDev #IndieGames #MetalMercs #Mechs

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@retroactiongames.bsky.socialSep 27, 2026, 2:15 AM

Progress!

The new MetalMercs map generator is functional! There will be tweaks, but this new map generator procedurally creates complex maps with varying terrain and different zones of interest.

Elevation, cliffs, rivers, rock formations, you name it!

#GameDev #IndieGames #MetalMercs #Mechs

@retroactiongames.bsky.socialSep 26, 2026, 4:20 PM

The map generation revamp continues...

Today it's rock formations and trees... which do you prefer?

#GameDev #IndieGames #MetalMercs #Mechs

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@retroactiongames.bsky.socialSep 26, 2026, 3:06 AM

Late night development. Terrain generation proceeds. We have a beach!

(Just wait until it's teaming with fighting mechs!)

#GameDev #IndieGames #MetalMercs #Mechs

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@retroactiongames.bsky.socialSep 24, 2026, 9:01 PM

Breakthrough on Metal Mercs' map generator!

I loved the look of the new procedural terrain, but it lost some of the handcrafted charm.

I think I've finally cracked it: handcrafted map palettes + procedural generation.

Still lots to do, but it's working! πŸ€–β„οΈ

#GameDev #IndieGames #MetalMercs #Mechs

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@retroactiongames.bsky.socialSep 11, 2026, 1:34 PM

Getting back into Metal Mercs!

Prototyping a new lighting/weather system.

Headlights cast shadows off buildings, with atmospheric haze, snow, lightning, and lots of little local lights.

Early days, but I'm really liking where this is going!

#GameDev #IndieGames #MetalMercs #Mechs