I have uploaded the executable of #GameplayFeedbacks demo on Itch.io: marcosecchi.itch.io/gameplay-fee...

I have uploaded the executable of #GameplayFeedbacks demo on Itch.io: marcosecchi.itch.io/gameplay-fee...
Public beta release for #GameplayFeedbacks approaches, so I have started working on some proper demos in order to showcase its possibilities.
Stay tuned!
Being based on a World Subsystem, #GameplayFeedbacks can be controlled even in an Anim Notify.
Just added a couple of debug features to #GameplayFeedbacks. This will make things easy when creating feedback sequences.
It seems today is #followfriday !
I'm Marco from Italy working on a plugin called #GameplayFeedbacks.
Happy to see what you are working on!
Show your projects here (and like and share this post!)
I have been discussing on Discord about photosensitivity in games. Although enabling/disabling feedbacks in #GameplayFeedbacks is straightforward, adding support photosensitive users seemed an amazing idea, and so I have started implementing it.
A quick demo of using Gameplay Feedbacks to add some game feel to the basic Unreal Engine First Person template.
#gameplayfeedbacks #unrealengine #devtools #gameplay #gamefeel
#GameplayFeedbacks has now implemented custom noise equations data assets. You can now build your own noise data for gameplay effects.
Playing around with gameplay feedbacks sequencing...
#unrealengine #ue5 #gamefeel #gameplayfeedbacks #plugin #gamedev #indiedev #indie
Combining different feedbacks into a sequence with some random deviations applied.
The Hold Feedback will stop the execution of all the feedbacks that are executed after it in the feedbacks array. Using it will create feedback sequences, as it allows you to create a pause between feedbacks.
#ue5 #unrealengine #gameplayfeedbacks #gamedev #indiedev #gameplay