Can a research question become a game? Matteo Angeloni shares how he built NO AI ACT on weekends, using generative AI while keeping the decisions his own. #FixStories #IndieGames #GameDev

Can a research question become a game? Matteo Angeloni shares how he built NO AI ACT on weekends, using generative AI while keeping the decisions his own. #FixStories #IndieGames #GameDev
Two weeks in Cambridge in 2006 changed how Konstantin Kosolapov saw himself. Twenty years later, those memories became the visual novel It Was That Summer. His story, in his own words. #FixStories #IndieGames #VisualNovel
One Swift engine, two phones. Andelis Studio explains how Stelline brought its deterministic puzzle engine from iPhone to Android without rebuilding 7,000 lines of Swift. #FixStories #GameDev #Android #Swift
Games don’t always need to ask more from us. Solo developer Nicholas Jacob explains why he’s building Luminids as a calm place players can simply visit. #FixStories #IndieGames #GameDev
What does software development look like when your car is also your home and office? Travis shares how he keeps building tools, games and experiments from a 2006 Pathfinder. #FixStories #GameDev #IndieDev
AI helped Mert Eker build Futbolle faster. It also quietly broke his data, audits, and assumptions. He shares what AI could build — and what still needed a person. #FixStories #Futbolle #GameDev #AI
What should happen after a boss dies? Mongma Studio shares how player feedback turned boss victories into branching points for builds, skills, equipment, and future runs. #FixStories #RevenantSurvivors #IndieGames #GameDev
A two-week coma, memories of another world, and an orange giant. One of ZHAI’s creators tells the story behind where the game began. #FixStories #ZHAI #IndieGames #GameDev
What happens when “No Ads. Ever.” becomes a game design rule? Ricardo Tavares Santos shares how that promise shaped Aevryn Candy. #FixStories #AevrynCandy #IndieGames #MobileGaming
Six years of solo development, one goal: build a grand strategy campaign players can actually finish. Colin Teberg tells the story behind Iron Dice. #FixStories #IronDice #GrandStrategy #IndieGames