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Grilled Cheese is a product of Village Compute

Version devBuilt at: 2026-10-15 18:51:49 EDT

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@beely1011.bsky.socialOct 15, 2026, 5:56 AM

Unconfirmed if they're gonna try to get him & other chars fully functional but apparently there was communication between him and the lobby mod team so maybe "Dead or Alive 5: Everyone is Here" is a possibility 🤔

#DOA5 #DeadorAlive #DOAFeed #FGC💪🕹️

@toothcake: 
"if these r gonna get added to the mod that allows lobbies,  it should be launched though an external program exclusively so ppl HAVE to update to play. avoid desyncs"

@DestructionBomb:
"I mentioned it to @FgcSnow couple days back and will mention it to @B0nuStage, where if anything, I'll provide the character files for them for compatibility and somehow merging it once those characters actually work.

It's a bit of a monumental task so it does take time."
@beely1011.bsky.socialOct 15, 2026, 5:56 AM

Belated weekly DOA news roundup:

Minato debut costume set 2

...okay I can't lie, the High Society outfit with the hat is actually super cute

And unfortunately there doesn't seem to be a patch this week.

...I just wanna see that new Kasumi outfit already man.

#DOA6 #DeadorAlive #DOAFeed #FGC💪🕹️

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@beely1011.bsky.socialOct 14, 2026, 6:09 PM

Few days old but finally got another set of DOA5 matches out! youtu.be/t2-_wPin_HA

#DOA5 #DeadorAlive #DOAFeed #FGC💪🕹️

@beely1011.bsky.socialOct 10, 2026, 9:22 PM

Unexpected return of a legend 👀

EmperorCow, who did a lot of great guides and combo videos for DOA5 back in the day, just dropped a combo video for Minato!

youtu.be/rZ_HzcYbhdE

#DOA6LR #DeadorAlive #DOAFeed #FGC💪🕹️

@beely1011.bsky.socialOct 8, 2026, 4:09 AM

Okay we're back to minor changes/bug fixes

As much as the game needs bigger patches at least I have much less work than last week lol

#DOA6LR #DeadorAlive #DOAFeed #FGC💪🕹️

Helena: 
-P+K: Adjusted character push distance.

Hayate:
-K while jumping over an obstacle: Changed damage from 32 to 33.
(Unified damage with animation.)

Hitomi: 
-8PP2K: Fixed a bug where tip hits were set incorrectly.

Phase 4:
-PP2K: Fixed a bug where tip hits were set incorrectly.
-K when landing after jumping over obstacle: Fixed a bug where tip hits were set incorrectly.

Momiji:
-41236T: Changed damage from 45+17 to 52+10.
(Previously, damage was reduced when specific Danger Zones were triggered.)
@beely1011.bsky.socialOct 7, 2026, 7:52 PM

downloaded the short preview by accident whoops, here's the full combo video (the link above is this video actually lol)

#DOA6LR #DOAFeed #DeadorAlive #FGC

@beely1011.bsky.socialOct 7, 2026, 7:44 PM

DESTRUCTIONBOMB POSTED THIS WTF IS GOING ON WITH DOA MODDING

#DOA6LR #DeadorAlive #DOAFeed #FGC💪🕹️

@beely1011.bsky.socialOct 7, 2026, 5:24 PM

In case you missed the incredible DOA5 tournament from BRG, the VOD is up on Youtube now!

#DOA5 #DeadorAlive #DOAFeed #FGC💪🕹

youtu.be/cL3c-3qhFm4

@beely1011.bsky.socialOct 4, 2026, 12:45 AM

Sadly won't be playing in this since I was at Sidestep Summit but BRG's first tourney for DOA5 on PC is starting soon!

twitch.tv/teambrgofficial

#DOA5 #DeadorAlive #DOAFeed #FGC💪🕹

@beely1011.bsky.socialOct 3, 2026, 8:20 PM

Sidestep Summit 3 for DOA6LR is starting soon! www.twitch.tv/capsuleenter...

#DOA6 #DeadorAlive #DOAFeed #FGC💪🕹

@reneknuckles.bsky.socialOct 3, 2026, 7:01 PM

#RTH #RWBYTheHedgehog #RWBY #Sonic #Story #RWBY #CRWBYTeam #RTH5YearAnniversary #RWBYTheHedgehog5YearAnniversary #RoadtoAngelIsland #DOA #DeadorAlive #DeadorAlive30thAnniversary #Kasumi #KasumiDOA #DOAAyane #DOAHayate #DOAFeed

@beely1011.bsky.socialOct 3, 2026, 12:49 AM

Now live! www.twitch.tv/beely1011

#DOA5 #DeadorAlive #DOAFeed #FGC💪🕹

@beely1011.bsky.socialOct 2, 2026, 11:38 PM

Was debating if I should play DOA5 or DOA6LR this DOA Friday since I like 5 more but I should also check out the 6LR patch before Sidestep Summit tomorrow so I put up a YT poll...probably should've expected this answer

I'll start between 30 mins to a hour from now!

#DOA5 #DeadorAlive #DOAFeed #FGC

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@beely1011.bsky.socialOct 2, 2026, 3:24 AM

October DLC roadmap

New Kasumi costume at the end of this month 👀

#DeadorAlive #DOA6LR #DOAFeed #FGC💪🕹

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@beely1011.bsky.socialOct 2, 2026, 3:14 AM

Alright here it is

Interestingly it seems some interactions hsve voice lines added...doubt they're newly recorded though

#DOA6LR #DeadorAlive #DOAFeed #FGC💪🕹

All:
-When knocked down while against a wall: Fixed a bug where the character would not stand up facing the inputted direction.

Zack:
-2H+K: Unified the hit reaction for tip hits with that of normal hits.
-PP6P2K: Unified the hit reaction for tip hits with that of normal hits.

Jann Lee:
-7K4: Added voice line and expression. (No change to mechanics.)

Ryu Hayabusa:
-44P: Adjusted to make the second hit easier to land.
-2K in Ongyoin stance: Adjusted recovery from 17(3)31 to 17(3)26.
-K when landing after jumping over obstacle: Fixed a bug where the tracking was set incorrectly.

Kasumi:
-66PK: Adjusted effect from 14(3)31 to 13(3)31.
-66PK: Fixed a bug where the skill info window mistakenly displayed follow-up interval frames.
-PPK2K: Unified the hit reaction for tip hits with that of normal hits.
-H+K2K: Unified the hit reaction for tip hits with that of normal hits.

Leifang: 
-3P4P: Unified the hit reaction for crouching guards with that of crouching normal hits.

Eliot:
-3P in Bear Stance: Fixed a bug where attacks would not hit downed foes.

La Mariposa:
-4K: Fixed a bug where the frame advantage varied depending on stance.
-1PK: Fixed a bug where the frame advantage varied depending on stance.

Brad:
-1_K KK: Adjusted tip hit damage from 12 to 11.

Hitomi:
-KP: Adjusted to make the third hit easier to land when KP from behind a foe hits.

Rig: 
-S in Bending Stance: Adjusted effect from 18(3)27 to 18(2)28.

Marie Rose:
-2P with back to a foe: Adjusted so hits from behind are critical.
-K KK with back to a foe: Fixed a bug where aerial hits would launch the target in the opposite direction.

Honoka:
-236P+K: Fixed a bug where it was possible to execute a mid punch hold when the attack connected with a foe
who was in standing guard.
-236P+K: Adjusted so that hitting a foe who is in standing guard results in a +6 frame advantage.
-4K2: Added voice lines. 

Diego: 
-P when landing after jumping over an obstacle: Added voice lines.3P: Fixed a bug that allowed throws between the first and second hit.
PPP: Fixed a bug that allowed throws between the first and second hit.
66P: Adjusted from 16(5)25 to 16(2)25 to match Kasumi.
66PK: Relaxed input detection for command.
66PK: Adjusted from 13(7)27 to 13(3)31 to match Kasumi.
K while jumping over an obstacle: Fixed an animation bug.
1T in an area with a ceiling: Adjusted damage from 2+2+2+5+25 to 5+5+5+15+25.
1T with back to a crouching foe: Adjusted damage from 2+2+2+5+25 to 5+5+5+25+15.
1T in an area with a ceiling with back to a crouching foe: Adjusted damage from 2+2+2+5+25 to 5+5+5+25+25.
2T to a crouching foe, during Chifu: Fixed incorrect status from "STANDING" to "CROUCHING".
2T to a crouching foe, during Chifu: Unified the timing of damage to that of 2T to a crouching foe.
2T to a crouching foe, during Chifu: Adjusted to trigger a wall combo.

Mai Shiranui:
-214P: Fixed a bug where the character faced the wrong way after taking an aerial hit from behind.
-236P: Fixed a bug where the evade hold would remain active even after Mai Shiranui's fan had passed.
-236P (Cancel): Fixed a bug where the evade hold would remain active even after Mai Shiranui's fan had passed.
-236P (Cancel): Fixed a bug preventing being thrown during recovery frames.

Kula:
-6T behind a foe: Adjusted to allow combos to connect from the floor danger zone.
-6T behind a foe: Fixed an animation bug.

Rachel:
-7K: Adjusted so hits from behind trigger a fatal stun.
-63214T (fully charged): Fixed a bug where the timing of the launched foe was off during certain animations.
-2K while knocked down: Fixed a bug that allowed the player being hit to perform a recovery on the final hit.

Tamaki:
-Expert Hold in Critical Stun: Fixed a bug where attacks against Tamaki during her recovery (without the long-press input)
resulted in a normal hit.
-SSSS (Break Blows): Added a voice line when cancelling a Break Blow. (No change to mechanics.)All Minato changes:
-Adjusted the priority of certain commands.
-Relaxed input detection for certain commands.
-Back Dash: Adjusted move distance.
-4P: Adjusted character push distance.
-9P: Adjusted character push distance.
-PK: Adjusted character push distance.
-PKK: Adjusted character push distance.
-PPK2K: Unified the hit reaction for tip hits with that of normal hits.
-4K: Adjusted character push distance.
-7K: Adjusted character push distance.
-9K: Adjusted character push distance.
-2P with back to a foe: Adjusted character push distance.
-8K with back to a foe: Adjusted character push distance.
-61H against a low mid punch: Fixed a bug that prevented the player from performing a recovery.
-T while shuffling: Fixed a bug that prevented the player from performing a recovery.
@reneknuckles.bsky.socialOct 1, 2026, 3:16 AM

Dead or Alive Xtreme 1 is the most recent game to get the Decomp treatment. However, considering the amount of decomps that were made using AI. I kinda been more skeptical about it. From what read, it does not use it thankfully.

#DOAFeed #DeadOrAlive #DOAX

github.com/NoRain211/do...

@beely1011.bsky.socialOct 1, 2026, 1:27 AM

Weekly DOA news roundup:
Was expecting a Halloween costume to shadowdrop today but surprisingly there's NO new costume

Instead we have "Halloween glasses" and I was expecting something along the lines of the 2020 glasses but...

Okay TN this got a laugh out of me I'll give you that
#DOAFeed #DOA6LR

Kasumi wearing the Halloween "Glasses" in Dead or Alive 6 Last Round (she has a giant pumpkin on her head)Photo, no descriptionPhoto, no descriptionPhoto, no description
@beely1011.bsky.socialSep 30, 2026, 4:08 AM

THEY ACTUALLY GOT SOME OF THE CONSOLE EXCLUSIVE STAGES PORTED INTO DOA5LR WHAAAT

WE REALLY ARE GETTING THE VERSION OF THE GAME WE SHOULD'VE HAD WITH THIS MOD
#DOA5LR #DeadorAlive #DOAFeed #FGC

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@beely1011.bsky.socialSep 29, 2026, 5:55 AM

Before I start getting ready for bed, thought I'd share the full-size screenshot of the Kasumi "eyecatcher" at the end of my recent DOA5 short

#DeadorAlive #DOA5LR #Kasumi #DOAFeed #KasuFeed #FGC

Kasumi from Dead or Alive with her back to the camera looking over her shoulder. She looks so cool!!!

(Taken using the Gravure Studio mod for DOA5 with Reshade applied)
@beely1011.bsky.socialSep 29, 2026, 4:10 AM

Unfortunately missing it due to Sidestep Summit but there will be a DOA5LR PC tournament this Saturday! www.start.gg/tournament/c...

#DOA5 #DOAFeed #DeadorAlive #FGC

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