Grilled Cheese

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Grilled Cheese is a product of Village Compute

Version devBuilt at: 2026-10-16 04:27:01 EDT

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@schooliedee.bsky.socialOct 16, 2026, 4:27 AM

#devtober day 15, more buildings textured

Had an in-law volunteer to babysit for a rare dinner+movie with wife, so not much time today either but enough to finish the materials for Melrode's main buildings. Will start on the terrain and descent from monastery tomorrow.

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@sabre230.spookycrunchbunch.comOct 16, 2026, 2:32 AM

Implemented a dodge mechanic on these lizard person enemies. They dodge every time you shoot them right now for demonstration purposes. #devtober

@micalpixel.bsky.socialOct 16, 2026, 12:10 AM

#Devtober Day 11

I added a hacky solution to "The Hat Problem."

May's hair is a separate sprite so it can be swapped out.
And it's normally drawn ABOVE her body sprite. This works 99% of the time...

Except for animations where she raises her hands. Her arms will appear under her hair. Bleh.

A 4x3 grid showing a row of hair sprites, a row of body sprites, and a row with them combined. All 4 have a checkmark, except one where her hair overlaps her arms.
@finstonk.bsky.socialOct 15, 2026, 10:27 PM

Day 15 of #devtober - Finally got back to some more gameplay relevant stuff. Startet adding a new workstation the player can interact with. Thankfully only functional implementation...still pushing "learning blender" further away for future me.

#gamedev #indiedev

@childofsacrifice.bsky.socialOct 15, 2026, 9:57 PM

Working on the shopping mechanics in the game. I'm a bit worn out #devtober

@sabre230.spookycrunchbunch.comOct 15, 2026, 8:19 PM

Updated the their walk cycles to be far less goofy. Now they just look like they're walking. #devtober

@mouse-potato-is-on.bsky.socialOct 15, 2026, 7:35 PM

Day 12: added motion transitions for undocking and attacking, tested, they work well. Will implement them in plugin tomorrow
#Devtober #gamedev #indiedev #MananangPoreber #MPUP

@tomuxs.bsky.socialOct 15, 2026, 6:25 PM

Day 15 of #devtober, edited more images, expanded the font. Not much else.

@shoehead.itch.ioOct 15, 2026, 2:42 PM

#devtober day 15, spent yesterday recovering from being hacked.. Today I manages to change up how you aim while moving and I made their fake death a little more consistent. Entering a pain state below X hp will trigger a false death.

#doom #uzdoom #gamedev

@mouse-potato-is-on.bsky.socialOct 15, 2026, 12:15 PM

Day 11 (yesterday):
made progress with character controls, will publish videos on various platforms today
#Devtober #gamedev #indiedev #MananangPoreber

@sabre230.spookycrunchbunch.comOct 15, 2026, 5:09 AM

Lmao look at the stupid way they run. 😂 #devtober

@sabre230.spookycrunchbunch.comOct 15, 2026, 5:01 AM

Not a lot in the way of progress today, but I did get these dummies to at least move around a little bit so that's something! #devtober

@schooliedee.bsky.socialOct 15, 2026, 3:01 AM

#devtober day 14, starting exterior materials

Short day today, started grouping materials for the outsides of buildings. The original roofs in Melrode have an almost rainbow effect from top to bottom, so I want to incorporate that into the appearance somehow.

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@childofsacrifice.bsky.socialOct 15, 2026, 12:19 AM

And I can now say with confidence the coding for the character customizer is complete. It still need to be made pretty but its done! Pn to the next task on the list! #devtober #gamedev #interactivefiction #indiedev

@finstonk.bsky.socialOct 14, 2026, 10:13 PM

Day 14 of #devtober - my mantra for tomorrow: "NO REFACTORING, NO REFACTORING!"

Though some modifications were needed to move on withother stuff. Minor changes on how interactions with surroundings work and further changes on UI/menu layers.

Maybe some game mechanics tomorrow :)
#gamedev #indiedev

@tomuxs.bsky.socialOct 14, 2026, 7:24 PM

Day 14 of #devtober, was not too energetic today, drew a book. Animating seems to be way harder than what I have first anticipated. It is complicated to keep the scale consistent between frames.

Nonetheless I like how it visually looks. It somehow reminds me of old Flash™ games.

Two images: The first image displays a book drawn on a whiteboard. The second image displays same book cropped in image editing software.
@micalpixel.bsky.socialOct 14, 2026, 10:42 AM

#Devtober Day 10

I wanted to fix respawning (which is canon btw).

It should:
- Be fast
- Look nice
- Convey a sense of instability but also order.

So here's the result. Using a dissolve shader.

You can even affect the trajectory using the joystick. It's kinda addicting. :D

#MayGame #gamedev

@sabre230.spookycrunchbunch.comOct 14, 2026, 6:03 AM

The prequel #devtober

@sabre230.spookycrunchbunch.comOct 14, 2026, 5:44 AM

Speeeen #devtober

@schooliedee.bsky.socialOct 14, 2026, 3:40 AM

#devtober day 13, interior decoration.

I started assembling some close-enough models to do the Melrode home interiors, but a few things will probably need to be made manually.