In the pursuit of this whole "drumming up interest" marketing thing, I've updated the #devdiary for my #paradroid / #quazatron -inspired game, #mausitron.
I'm not very good at this, so please like/share/whatever as appropriate.

In the pursuit of this whole "drumming up interest" marketing thing, I've updated the #devdiary for my #paradroid / #quazatron -inspired game, #mausitron.
I'm not very good at this, so please like/share/whatever as appropriate.
Worked on some talk sprites, and now I got them in the game #oc #gaming #adventure #gamemaker #devdiary
Discover how weโre bringing Stream Trainโs world to life. The second part of our behind-the-scene series is out!
Check it out now on Steam:
This months Blog post is live! Check it out for the latest updates on Hama Studios!
www.hama-studios.com/dev-diaries/...
#indiegamedev #indiedev #devdiaries #horrorgame #steamgame #videogame #horrorlover #scarygame #choicesmatter #multipleendings #devdiary #gamedevdiary #blogpost #blog #blogger
The Wolf Among Us Remastered has a new Dev Diary trailer. It launches Oct 29, 2026 on PC, PS5, Xbox One and Switch.
Details:
Every new feature gets tested three times before it reaches you โ slow and careful always beats fast and broken, especially with your stories.
#WritingCommunity #StoryBible #StoryBibleStudio #ChainStoryOnline #DevDiary
Dupery hit 60k wishlists! ๐ฑ๐ฅน
Also, how big could a Dupery board get?
These things and more thin this weeks behind the scenes dev diary - The Speak Easy. Read here: store.steampowered.com/news/app/384...
My first #Mac mini from 2009 is retiring too - well deserved. It sent almost 2 million notifications and synced dozens of terabytes of data. ๐ฅ๏ธ
Carried it to school for presentations, and for the last 7 years it ran #ZarazJade. ๐
Time to finally put it to rest. ๐ #DevDiary
I admit, a bit of sadness crept in. I wrote this backend back when we romantically cared about every single line of code. ๐ญ
Built the whole thing in #Nova, over many months. ๐ ๏ธ
But pragmatism wins. Backup done, database dumped. Shutting down #ZarazJade v3. ๐
Today's the day - cutting off the old #ZarazJade backend. Migrated almost 1,800 accounts, 99% of users. ๐
The rewrite was needed because the old service couldn't support multiple cities in the app. ๐๏ธ
Not a blocker anymore, but I need to free up resources to build more. ๐ง #DevDiary
So yes, I know CoreData too - but I also remember to add a pop-up at app launch that lets me painlessly migrate 99.9% of users to a new backend. ๐ฒ
Before setting a shutdown date for the legacy backend, I checked where my users actually were. ๐
#ZarazJade was initially built for iOS 26, but it quickly turned out I had to go "a year lower" - which let me keep more users. ๐ฑ
The #ZarazJade migration itself went super fast - the lines crossed after a few days, but the tail dragged on for weeks. ๐
I sped things up with a pop-up about the update. Every app should be able to show a message from its backend! ๐ฌ
Now, I have even more than ๐ฏ !
#DevDiary
It's been over 60 days since the #ZarazJade 4.0 update. ๐
Over several months I rewrote the entire backend, which forced a migration of existing users. A delicate process, so I wanted to handle it deliberately. ๐งญ
@claudeai prepared reports for me along the way. ๐
#DevDiary
Just released a quick TLDR rundown of @victoria.paradoxinteractive.com Dev Diary #190 - The Tsar and the Soviets. If you want to read the full dev diary, and I highly suggest that you do, a link to it is in the comments. #Victoria3 #DevDiary #TLDR
As fast as AI builds products, it creates technical debt even faster. Lots of .md files, half-finished code, and plenty of ghosts. ๐ป
Starting today: one module per release, cleaned up properly. ๐งน
Small modules are the best win in the age of AI. โจ
๐ฎSooo, i thought a little bit about what to post here. I usually talk about mechanics, new levels in our game, sometimes announce smth, but our game is also a great base for MEMES. So, let's create a think called #MemeMonday
Here's my creation๐