Add custom Plugin Settings (with a little bit of C++) to your Unreal plugins even if your tools and skills are limited to Blueprints and Python.
#UnrealEngine #gamedevelopment #ue5 #gamedev #blueprints #indiedev #unreal

Add custom Plugin Settings (with a little bit of C++) to your Unreal plugins even if your tools and skills are limited to Blueprints and Python.
#UnrealEngine #gamedevelopment #ue5 #gamedev #blueprints #indiedev #unreal
New video release: How to Reverse Gravity in Unreal Engine #UnrealEngine #GameDevelopment #UE #IndieDev #Blueprints
https://youtu.be/42csT9WaxoE
Made a working pull-out drawer in Unreal Engine 5! 🗝️✨
A small step in building my interactive environment. More interactions coming soon!
New video release: Add Custom Grid Sizes in Unreal Engine #UnrealEngine #GameDevelopment #UE #IndieDev #Blueprints
https://youtu.be/3mUfD_FSrSU
Assignment 2 | Interactive Mini-Game 🎮
For my second assignment, I'm working on creating an interactive mini-game! I'm currently exploring and implementing different Blueprint features to build the game's interactive mechanics.
Still a work in progress!
Learning the basics of Blueprints in Unreal with my professor this week! Built a few small interactive Blueprints you can click to trigger. Simple stuff, but it’s fun seeing things come alive in the engine. #UnrealEngine #Blueprints
New video release: How To Capture Audio In Unreal Engine #UnrealEngine #GameDevelopment #UE #IndieDev #Blueprints
https://youtu.be/G5u5hbmXyoE
Working on a fun little puzzle game where you draft Blueprints for some rather peculiar clients.
#indiegame #blueprints #draftsman #cozy #puzzlegame #building #framing
I had the honor and privilege to be featured on Coder Legion as a part of their Dev Stories! coderlegion.com/30279/from-t...
#Gamedev #GameDevelopment #IndieGameDev #IndieDev #IndieGame #UnrealEngine #UE5 #UnrealEngineBlueprints #Blueprints #GameDevlog #Devlog #IndieGameDevlog
The fire traps are Niagara now.
A lightweight emitter plays a flipbook flame on each trap, and the hub has hanging particles. This clip is just the playtest. Unreal Engine 5.8.
Adventure Designer Devlog #15
Last time the level got background music. This time the character got footsteps that depend on the floor.
Unreal Engine 5.8.
Adventure Designer Devlog #14
The level has background music now.
A MetaSound picks notes from a scale and plays them with two detuned sines. It stays the same volume no matter where you walk. Unreal Engine 5.8.
Adventure Designer Devlog #13
The fire traps have a sound now.
Last episode Room 1 was full of fog.
I made a Sound Cue, SC_FireTrap, with a Wave Player on S_Fire and looping turned on.
Unreal Engine 5.8.
Adventure Designer Devlog #12
New video release: How Developers Fake Math in Game Development #UnrealEngine #GameDevelopmen #IndieDev #blueprints
https://youtu.be/Z6Fy7WcF0Rc