We have another student #blockout from Ethan Topping who worked with the half life 2 hammer editor. Ethan had a focus on balancing combat with narrative techniques.
#blocktober #half-life #leveldesign #gamedesign

We have another student #blockout from Ethan Topping who worked with the half life 2 hammer editor. Ethan had a focus on balancing combat with narrative techniques.
#blocktober #half-life #leveldesign #gamedesign
This was for the first SNR Labs
When I was working on this with @axdxdos.bsky.social and @appleblossomvr.bsky.social We built the kit based on BlackMesa aesthetic and built up the space size and feel from those pieces.
Full process here:
www.artstation.com/artwork/04Gnqe
From blockout to finished scene 🌲
For #Blocktober, take a peek at how we bring the forest biome to life, from ProBuilder to final polish!
Follow us for more behind-the-scenes dev updates!
Here is version 2 of the level.. Harbor V2 | Blocktober 2026
#leveldesign #blocktober #indiegamedev #gamedev #unrealengine
And don’t ask where does fire come from in the Stray Refuge, you’ll know soon enough!
#TrailerTuesday #demo #indie #indiegame #WIP #dog #Blocktober
I know it’s just a blockout (trust me, I do). But I’ve been longing to work on this level. This is when Tailgate gets magical and cozy before it gets darker. This is Hyde’s Skywalker moment on Yavin 4. This the Rebel Base — the Stray Refuge.
I love the smell of fresh blockout on Monday…
#indie #indiegame #gamedev #Blocktober #dog #Tailgate
Continuing our student #blocktober we have this cyberpunk inspired level from Brian Doran.
#blocktober for Smugglers Den in Highguard. I wanted a tiered layout so there could be vertical destruction paths and a no-man's land for an explosive barrel minefield. And I knew I wanted a rocky stormy coastal base vibe. The artist (Paul Tran) turned it into a pirate-y themed base which I loved.
some more #blocktober after lunch #gamedev #weirdtober
New week, new level for #blocktober, a small village this time
This time you can even see me running through it, though it is but a tiny spec 🐜🤏
happy to report that the scale is pretty much what I wanted #blocktober #indiedev #screenshotsaturday
To start the weekend we have our third student Blockout from Holly Boyle
the train is longer and has actual rooms! #blocktober #indiedev
Excellent #blocktober submission! Great to see this one being played, really showing off what blockouts are made for!
Level Design "Harbor V1" | Blocktober 2026 #leveldesign #blocktober #gamedesign #unrealengine #indiegamedev #gamedev youtu.be/frJ3i7nkd2U?... via @YouTube
Had to reach into the vault for this #blocktober post. My OpenGL coursework from uni. Wrote my own heightmap editor. Eventually added texturing based on height and a first person camera with ground collision so you could walk around. It nearly killed me.
for #blocktober I'm building a train 🚂 in trenchbroom
#gamedev
I finally got around to posting my work on #Redfall, everything from Level Art to Concept and Greybox work!
Check it out! 🩸🧛🔫☂️
We have our second student Blockout for #blocktober
This time from Ethan McMahon.