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Five slides here, five rooms there. Same explainer on chromatic aberration, one more dimension.
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Five slides here, five rooms there. Same explainer on chromatic aberration, one more dimension.
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Today I give you some full wood armor with cashmere cap and sack. Getting this FPS higher so we can really get a lot of crew members on the screen #threejs
💌 The Web Game Dev Newsletter Issue 032 is out! Read it online here: webgamedev.com/newsletter/032, and subscribe to get the next ones delivered right to your inbox 🚀 #threejs #r3f #gamedev
I was thinking, instead of doing small demos to show a CG technique, why no try something a little more elaborated.
Simple 3D Magic the gathering based cards experiment
#threejs #threejsjourney #tresjs
Live:
demos.jaimetorrealba.com/magic-card
Rebuilt the galaxy map of a 2000s browser space game in three.js. Double-click a system to dive in, one button climbs back out, and the old list view is one toggle away.
astroexpanse.com?utm_source=b...
#indiedev #threejs
Preparing my mithril gang for the battles to come, they say always be prepared #threejs
Was wäre, wenn dein Browser plötzlich 3D könnte? 👀
Mit WebGL und Three.js entwickelst du ein eigenes Minispiel und lernst dabei 3D-Entwicklung im Browser kennen.
👉 Zum Workshop von @todde.tv : https://javascript-days.de/javascript/web-3d-zum-anfassen/
I am so into this stone texture I worked on for armor, imagine your next crew using a full stone set #threejs
#Opensource Demo
sketchpunklabs.github.io/manne_3js/
New repo using ue5 mannequins with a vanilla #threejs approach to make a loco/combat prototypes. Was able to get some PvP counter animations which I need for experimenting with a freeflow combat system.
Tis all free.
#gamedev
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The most literal branch of the tech tree: a hand-built oak, three trunks, nine limbs, one bark material. Scan the corner and drop it in your scene.
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Version 3 of the worker animations. Also made in Blender, but with MPFB plugin! Can't wait to start working on the individual animations for the different characters ingame!
Made some more tweaks to the procgen engine today. #indiegame #gamedev #lowpoly3d #mmorpg (lite) #threejs
I love applying my material textures over all 400+ item models, the diversity of content in Set is really going to make cool scenes #threejs