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Grilled Cheese is a product of Village Compute

Version devBuilt at: 2026-10-11 02:37:10 EDT

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@3dcms.bsky.socialSep 30, 2026, 10:21 PM

◁ ▢ ▢ ▢ ▢ ▢ ▷
Five slides here, five rooms there. Same explainer on chromatic aberration, one more dimension.
● ○ ○ ○ ○

3dcms.info/buckrackley/...

#threejs #webgl #webdev #3D #creativecoding

Board titled Why it happens: dispersion. A prism fans white light into a spectrum, with the note that glass bends blue more than red.Board titled Lateral: color grows toward the edge. Seven vertical bars, only the middle one clean, each outer bar carrying a wider red and cyan fringe.Board titled Longitudinal: color by depth. Three highlight discs, purple in front of focus, clean at focus, green behind it.Board titled The fix: the achromatic doublet. A single lens with two focal points next to a crown and flint pair that share one.
@xrfolio.pageSep 30, 2026, 9:00 PM

Niccolo Fanto's three.js demo page: every experiment is a full-bleed canvas, so you never see the browser UI or the page chrome.

Full-bleed is the cheapest trick that makes 3D on the web stop looking like an embedded widget. It's the difference between a demo and an experience. #threejs #webgl

@jim.bsky.socialSep 30, 2026, 5:49 PM

Today I give you some full wood armor with cashmere cap and sack. Getting this FPS higher so we can really get a lot of crew members on the screen #threejs

@xrtech.devSep 30, 2026, 4:15 PM

three.js has a PBR lighting demo that does more for understanding materials than any tutorial I've read.

A few lights, a metal sphere, drag one sideways. You watch roughness and metalness stop being words and become something you can see. Cheapest graphics lesson on the web. #threejs #gamedev

@verekia.comSep 30, 2026, 2:46 PM

💌 The Web Game Dev Newsletter Issue 032 is out! Read it online here: webgamedev.com/newsletter/032, and subscribe to get the next ones delivered right to your inbox 🚀 #threejs #r3f #gamedev

@jaimebboyjt.bsky.socialSep 30, 2026, 9:35 AM

I was thinking, instead of doing small demos to show a CG technique, why no try something a little more elaborated.

Simple 3D Magic the gathering based cards experiment
#threejs #threejsjourney #tresjs
Live:
demos.jaimetorrealba.com/magic-card

@astroexpanse.bsky.socialSep 29, 2026, 6:11 PM

Rebuilt the galaxy map of a 2000s browser space game in three.js. Double-click a system to dive in, one button climbs back out, and the old list view is one toggle away.
astroexpanse.com?utm_source=b...
#indiedev #threejs

@jim.bsky.socialSep 29, 2026, 5:03 PM

Preparing my mithril gang for the battles to come, they say always be prepared #threejs

@vrmeup.bsky.socialSep 29, 2026, 12:00 PM

Been experimenting using different types of procedural noise and filters to generate more interesting terrains. I find this almost magical... it amazes me what we can create with just numbers and math 😃
#webgl #threejs #gamedev

@js-days.bsky.socialSep 29, 2026, 8:03 AM

Was wäre, wenn dein Browser plötzlich 3D könnte? 👀

Mit WebGL und Three.js entwickelst du ein eigenes Minispiel und lernst dabei 3D-Entwicklung im Browser kennen.

👉 Zum Workshop von @todde.tv : https://javascript-days.de/javascript/web-3d-zum-anfassen/

#JavaScript #WebGL #ThreeJS #3DWeb

@esdotpecom.bsky.socialSep 29, 2026, 4:28 AM

Schöne Woche :-),
Bilderwand, Frieden bei 200
Panda, Katze, Maus, Schildkröte
toon, #threeJs, #Animation,#threeJs, #Comics

youtube.com/shorts/rP7eb...

@jim.bsky.socialSep 29, 2026, 3:26 AM

I am so into this stone texture I worked on for armor, imagine your next crew using a full stone set #threejs

@sketchpunk.bsky.socialSep 28, 2026, 10:46 PM

#Opensource Demo
sketchpunklabs.github.io/manne_3js/

New repo using ue5 mannequins with a vanilla #threejs approach to make a loco/combat prototypes. Was able to get some PvP counter animations which I need for experimenting with a freeflow combat system.
Tis all free.
#gamedev

@3dcms.bsky.socialSep 28, 2026, 10:21 PM

♧ ♧ ♧ ♧ ♧ ♧ ♧
The most literal branch of the tech tree: a hand-built oak, three trunks, nine limbs, one bark material. Scan the corner and drop it in your scene.
│ │ │

3dcms.info/templates/oa...

#threejs #webgl #webdev #3D #creativecoding

A hand-built oak tree with three trunks and dense green leaf clusters, lit against a deep blue night sky full of drifting white particles. A QR code in the bottom-left corner opens the template.
@thernai.bsky.socialSep 28, 2026, 6:27 PM

Version 3 of the worker animations. Also made in Blender, but with MPFB plugin! Can't wait to start working on the individual animations for the different characters ingame!

youtu.be/gjNM6Ue_5Q4

#gamedev #indiedev #threejs #blender

@yaypoly.bsky.socialSep 28, 2026, 5:07 PM

Made some more tweaks to the procgen engine today. #indiegame #gamedev #lowpoly3d #mmorpg (lite) #threejs

@jim.bsky.socialSep 28, 2026, 1:58 PM

I love applying my material textures over all 400+ item models, the diversity of content in Set is really going to make cool scenes #threejs

@vrmeup.bsky.socialSep 28, 2026, 7:10 AM

Been experimenting with different terrain types. Steep areas looked odd because I was projecting textures along the X/Z axis. I added a flag to align textures vertically, and the improvement is pretty noticeable.
#webgl #threejs #gamedev

@esdotpecom.bsky.socialSep 27, 2026, 2:42 PM

#threejs, #webcomics, #comics

@vrmeup.bsky.socialSep 27, 2026, 12:15 PM

I have 1m terrain tiles which can loose detail when far away and produce banding artifacts (lines). I added scaling across tiles and a pseudo random rotational jitter to break up the patterns and I think the results look acceptable.
What do you think?
#webgl #threejs

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