#44 「これを見ろ!これを遊べ!」ネットに居座る広告たち。
Are We Communicating, or Just Disrupting?
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#44 「これを見ろ!これを遊べ!」ネットに居座る広告たち。
Are We Communicating, or Just Disrupting?
🔗 日本語ツリー(Japanese)
bsky.app/profile/shod...
🔗 English Thread
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Good morning. River water flows and changes constantly, yet we still see it as the exact same river. We are just the same. Our molecules are always replacing themselves, but you are still you. #GameDev #JRPGNarrative
Good morning. Feeling nostalgic today: "What if I made the sequel?" It wasn't meant to be, but this timeline brought me to Lazy & Rosie (Sister Quest 2), Arnas & Lyuritis (Nights of Azure), Leocadio (Magatsu Wahrheit), & Kureha & Momo (Blue Exorcist: Alterna Welt).
#GameDev #JRPGNarrative
With the groundwork laid for the world, characters, and scenario, we finally begin designing them. Imagining how they face hardships and make choices, each character naturally carries the sense of "this is how they would live." #GameDev #JRPGNarrative #LegendOfMana
Good morning. If time and space are truly the same thing, we are always like travelers. Even when we can't move physically, we are still moving forward through time.
#GameDev #JRPGNarrative
Based on the view that the true protagonist is the user's agency, we have two pieces: the unique situation (world-building root) and the demanded roles (character seeds). Now, it's time to place them.
#GameDev #JRPGNarrative #LegendOfMana
When a character gains popularity within the dev team, I'm thrilled, but it also sparks tension. The team members are my precious first readers. But creating just for the internal hype can lead to insider jokes.
#GameDev #JRPGNarrative
"Hey, remember that story? When the sky cries, the Jumi cry too." "Yeah, I remember." Even as time ticks by, our hearts always wander back to the stories we loved.
#GameDev #JRPGNarrative
In the Legend of Mana team, the very first thing I conceptualized was the "design of the situation surrounding a specific race." This came because the Asellus arc I wrote for SaGa Frontier was highly well-received.
#GameDev #JRPGNarrative #LegendOfMana
Good morning. It’s a lovely weekend morning! What shall we do today? The sights you want to see, the food you want to try, the people you've been wanting to talk to... I hope you can make all the fun things you're imagining come true. (1/2)
#GameDev #JRPGNarrative
My biggest trait as a creator is "making games where the world itself is the main character." I focus on a world that changes through playtime. The true protagonist is the user's agency—their power to reshape that world. #GameDev #JRPGNarrative #LegendOfMana
We’ve reached a timeline where "extreme weather" feels like an understatement. We must brace ourselves and stand against ecocide—against war. Putting aside who is right or wrong for a moment, we must demand an immediate end to war. #GameDev #JRPGNarrative
#41 「おまえには、もううんざりだ!」リーダーたちのSOS。
On Morning Meetings, Public Scolding, and Team Safety.
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I think much of our confusion comes from "coarse-graining"—viewing things too simply. In a world with endless information, we naturally strip away details to grasp the bigger picture. But sometimes, those very details we left behind are what matter most. (1/6) #GameDev #JRPGNarrative #GameDesign