Grilled Cheese

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Grilled Cheese is a product of Village Compute

Version devBuilt at: 2026-10-16 08:00:47 EDT

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@cityrunnergame.bsky.socialOct 5, 2026, 5:59 AM

Daily Challenge: Piazza Navona, Rome.

The square keeps the exact oval of the Stadium of Domitian, buried beneath it.

Same course for everyone today. Free on the App Store: https://apps.apple.com/app/id6806808248

#indiegame #gamedev #threejs #endlessrunner

@xrtech.devOct 5, 2026, 2:45 AM

Three.js TSL builds a shader as a node graph in plain JavaScript, no WGSL needed.

This walkthrough does simplex-noise displacement on an icosahedron entirely in node form. WebGPU stops being a walled garden if you can think in the same language as the rest of your code. #threejs

@yaypoly.bsky.socialOct 4, 2026, 3:31 PM

Working on player housing. This is one made with Mudrock for the foudnation and walls, Frywood for the door and window frames and Skystall windows. #indiegame #gamedev #threejs #lowpoly3d #mmorpg (lite)

@esdotpecom.bsky.socialOct 4, 2026, 3:02 PM

#threejs, #webcomics, #comics

Photo, no description
@limekamibear.bsky.socialOct 4, 2026, 1:01 PM

a little progress
#threejs #gamedev #indiedev #pixelart

@vrmeup.bsky.socialOct 4, 2026, 9:51 AM

Now that I have billboards working, I thought I'd have a play and add some bush and tree billboards and see what they look like. I'm pretty happy with the results๐Ÿ˜€
#webgl #threejs

?Unknown authorOct 4, 2026, 8:01 AM

I made Jurassic park but it's a text file with 3s and &s

Site: ascii.zelva.live
Code: github.com/zvezdny/ascii

#threejs #webdev

@cityrunnergame.bsky.socialOct 4, 2026, 6:09 AM

Daily Challenge: Piazza Navona, Rome.

The square keeps the exact oval of the Stadium of Domitian, buried beneath it.

Same course for everyone today. Free on the App Store: https://apps.apple.com/app/id6806808248

#indiegame #gamedev #threejs #endlessrunner

@jim.bsky.socialOct 3, 2026, 9:09 PM

RL meets Runescape meets Strategy! I can't wait to show more progress on the engine, this demo shows that gear matters, but it is not everything #threejs

@xrtech.devOct 3, 2026, 4:30 PM

What a published XRfolio site actually is: one index.html, a room.glb, and a projects folder. No build step, no server, no runtime to patch. Drag a folder onto any static host and the room still loads. #threejs #webgl

@vrmeup.bsky.socialOct 3, 2026, 1:16 PM

Decided to try using a grass billboard texture instead of individual blades, much lower GPU cost. Iโ€™m happy with how it looks ๐Ÿ™‚ The billboard vertex shader took a bit of work, but now that itโ€™s behaving, the results are pretty solid.
What do you think?
#webgl #threejs #gamedev

@pl4n3.bsky.socialOct 3, 2026, 11:30 AM

Doing #voxel experiments, random walk on a randomly generated surface.๐Ÿ‘พ #threejs #javascript

@gateian.bsky.socialOct 3, 2026, 7:30 AM

Yes and the webview heap is very inefficient. Really convenient solution for multi platform if memory is not an issue though and I love #threejs

@cityrunnergame.bsky.socialOct 3, 2026, 5:34 AM

Daily Challenge: Haight-Ashbury, San Francisco.

In the summer of 1967 around 100,000 young people came here for music and art.

Same course for everyone today. Free on the App Store: https://apps.apple.com/app/id6806808248

#indiegame #gamedev #threejs #endlessrunner

@gateian.bsky.socialOct 2, 2026, 7:17 PM

Zippy Town ๐Ÿš—๐ŸŒ™ A tiny toy city with live traffic, baked day/night lighting and a scroll-driven camera, built with #threejs.
It started life as an Android live wallpaper in a WebView, then moved to Filament for memory reasons, but the web version lives on ๐Ÿ‘‰ zippy.town
@threejs @mrdoob

@yaypoly.bsky.socialOct 2, 2026, 5:58 PM

Found a solution to slow mounts without making the NPCs in the game too fast (and deadly). Player move speed combines with pet speed to be faster than both individually. #indiegame #gamedev #solodev #threejs #lowpoly3d

@aagentah.bsky.socialOct 2, 2026, 4:53 PM

one of five facilities that have been added to the game so far; each with their own life-cycle events, terminals, objectives, and purpose in the world.

#gamedev #scifi #indiegame #threejs #nomiad

@xrtech.devOct 2, 2026, 4:30 PM

WebGPU's real win isn't speed, it's deferred shading. Pixels for one material draw together instead of one at a time.

So you stop over-shading geometry you can't even see. On dense scenes that's the difference between 20fps and a smooth ride. #webgpu #threejs

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