Day 7 of #devtober, took a break, worked on rl stuff.

Day 7 of #devtober, took a break, worked on rl stuff.
Day 6: Figured out an exciting new way the keybinds in my game can break. Need to fix the error in my plugin, too.
I'm pretty tired today so not sure how much progress I'll make today, but I did write 1000 words on the game today which included a fun horror scene. #cosmichorror #devtober #interactivefiction #sandboxgames #indiedev
Dropped the resolution, disabled mipmapping, and slapped together some placeholder textures using free scifi trimsheets I found online. Also implemented a lock-on feature that allows the player to focus on a target. #devtober
#Devtober Day 3 is another Developer Diary. ^^
I also improved the input code from yesterday and set up the game to start using it for actions.
I also began working in a menu subsystem.The pre-refactor version had a tendency to double-count button presses, so I'm working on a way to eliminate that
Feels like coming home. #devtober
And the refactoring is done! Woot! I can finally move to the next thing on the list. Which is either shop or the character customizer or who knows! #devtober #sandboxgames #interactivefiction #IF
#devtober day 6, working out a cave approach
Trying out the spline mesher tool's cave example to see how much work is ahead of me for lighting something like Cull Hazard. Despite being extremely mint chip colored, the original has a very clean look here which will be difficult.
Day 6, fixed segfault, took me a while...
It reminds me when I've forgot to do the copying when implementing "memcpy" earlier in the project.
Imagine: You're driving a car. You see that you've blown a tire. When you check for it: you see that there where no wheels to begin with.
Bullets now cast light on the environment. #devtober
#Devtober, it is time for me to do some boring stuff - redoing main menu )
Day 5, again:
Mouse Potato here.
It turns out gravity is really tricky to do well, especially when adding a jetpack to the mix.
The solution? Turn off gravity. It's just holding you down anyway.
The entire game now takes place in outer space.
Mouse out.
Got the charge shot and double jump working. Ignore the charge shots taking the place of normal shots. :P
#devtober
#Devtober day 6 got the fire DOT in, hitting a pain state caused by fire will spawn a DOT on him and does a special fire death.
We all start somewhere, right? #devtober
#devtober day 5, improving terrain tools
Pretty slow day as I tried to clean up some of the editor stuff for composing stuff alongside the unity terrain. I was able to get a pretty crisp edge for the descent into the Limelin yard, so maybe explicit shapes are better here.