Refactored how I was handling selecting and running items on the grid. Should make it easier to develop, and keep memory usage down.

Refactored how I was handling selecting and running items on the grid. Should make it easier to develop, and keep memory usage down.
#DevLog 035 - Work in progress. Still playing around with the shapes of these creatures. I am inclined toward smaller, skinny ones, but curious how they would look as beefy guys. Will continue experiments until something pops.
#GameDevLog 017
#Roblox #Projekt #Ropia (ehem. #Rokopia):
#Blöcke platzieren & abbauen.
#Inventar: #Items stapeln & aufspalten, Indikatoren.
Stühle rotieren, #HotKeys.
Karotten wachsen.
#Pokopia #Minecraft #AnimalCrossing #GameDev #indieDev #indieGameDev #LuaU #RobloxDev #devLog #gameDevJourney
Reanimating my games Axe weapon class. It uses slow charging attacks but capable of massive damage.
#indiedev #madewithunreal #gamedev #solodev #gamingcommunity #devlog #Soulslike
#WomenOfWar Demo : First Minutes of Gameplay (solo)
The game will also feature a campaign where you can play as several different characters.
Refactoring is on pause right now since I am monitoring how the actual architecture is behaving. Now that parts are running separately.
In the mean time. I am bashing my brain thinking of how they can listen to music. 🎶
To me sound is kind of like black magic. 🪄
This week I just worked on my website a bit. The changes are still in-progress, so I hope to release them next week. Please look forward to them!
#devlog - forex training has undergone another overhaul! Stage 2 binary decision threshold is now assessed at runtime using the anchor's walk-forward scores to derive it via >bottom-x'th-percentile rank value distribution; expands flexibility to train many currency pair models per experiment run.
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In Runebash, spells have different rarities. Now when you cast a rare or mythic rare spell, you get a fancy notification! #GameDev #IndieDev #IndieGame #IndieGames #DevLog #Runebash
Updated the title screen and game canvas to resize with your window size, and the level editor is now live. Any feedback is VERY appreciated, try it out @ play.maloria.org
#GodotEngine #gamedev #MMORPG #RPG #indiedev #2d #pixelart #devlog
art piece for today, tornado room, still lukewarm on the pallate and the lighting tbh #IndieGame #GameDev #IndieDev #Godot #GameDesign #Devlog #IndieGameDev #IndieGames #art