⚙️ Game Dev Hack: Save texture memory & make color variants fast! Paint 3D models in grayscale, then use Unity Shader Graph to sample a 1D gradient based on those values. 1 grayscale texture = infinite palettes! 🎨✨ #gamedev #unitytips #techart
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⚙️ Game Dev Hack: Stop making new textures for every prop! Multiply Albedo by Vertex Color in your Unity shader. Tint meshes in Blender/Maya to get endless cheap variations with zero extra texture memory! 🎨✨ #unitytips #techart #indiedev
