Laser Beam VFX Study by Brian Fleming
Created with Unreal Engine, Houdini and Substance 3D Designer
www.artstation.com/artwork/bKqEKm
#UnrealEngine5 #RealtimeVFX #TechArt

Laser Beam VFX Study by Brian Fleming
Created with Unreal Engine, Houdini and Substance 3D Designer
www.artstation.com/artwork/bKqEKm
#UnrealEngine5 #RealtimeVFX #TechArt
Followed by Min Hyune Bae breaking down the core aspects of large-scale VFX.
Starts on October 19th: www.vfxapprentice.com/courses/styl...
In the final weeks of our Stylized class, you will take your work into the game engine and push it to a production-ready state.
Construct high-end, cohesive final results. Jasmin Wodarczyk (Senior VFX Artist at Beyond-FX) covers Unreal color workflows.
Jose Estrada (VFX Artist II on 2XKO) guides you through creating creative spell VFX that react to gameplay elements in real-time.
Starts on October 19th: www.vfxapprentice.com/courses/styl...
In the final weeks of our Stylized VFX class, you will take your work into the game engine and push it to a final, production-ready state.
Week 7: Dynamic VFX Implementations
Set up blueprint interactions to meet your project's needs.
Gabriel Boileau @nibilli.bsky.social teaches the shader pipeline using vetted industry practices, lighting hacks, impact frames, and chromatic aberration.
Starts on October 19th: www.vfxapprentice.com/courses/styl...
In the final weeks of our Stylized VFX class, take your work into the game engine and push it to a final, production-ready state.
Week 6: Materials for Stylized VFX
Improve performance with optimized material setups & stylized production techniques.
💡 Tip of the Day: Skip huge sprite sheets for fire VFX! Pan a noise texture, distort it with a 2nd scrolling noise, and colorize via Gradient Map in Shader Graph. Buttery smooth flames + massive VRAM savings! 🔥✨ #techart #unity3d #indiedev
Working with AI -- Vol.28
Ran into a huge raymarching overhead spike while porting screen-space UDF to local-space 3D UDF for the vol-smoke.
Fixed it by letting Gemini use a 2D UDF for space skipping to pre-determine the step size. Massive saving!
#gameDev #indieDev #soloDev #realTimeVFX #techArt
Glitch Challenge by Marjorie ROCHE
Made with Unreal, Houdini, Clip Studio Paint and Blender
www.artstation.com/artwork/kw4Rnl
#TechArt #VFX #Houdini
⚙️ Game Dev Hack: Bake Ambient Occlusion into Vertex Colors! 🎨 In Unity Shader Graph, just multiply the Vertex Color node by your Albedo. Instant depth for low-poly assets with ZERO texture memory cost! ⚡ #unitytips #techart #indiedev
Light as a brush, shadow as negative space. @karimyasser builds the whole mood with local lights only, so the frame is composed, not just illuminated. #techart #vfx
lnkd.in/p/ggxb9S-f