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Grilled Cheese is a product of Village Compute

Version devBuilt at: 2026-10-12 00:11:13 EDT

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@vfxapprentice.bsky.socialOct 4, 2026, 9:12 PM

Laser Beam VFX Study by Brian Fleming
Created with Unreal Engine, Houdini and Substance 3D Designer
www.artstation.com/artwork/bKqEKm
#UnrealEngine5 #RealtimeVFX #TechArt

@vfxapprentice.bsky.socialOct 4, 2026, 5:16 PM

Followed by Min Hyune Bae breaking down the core aspects of large-scale VFX.

Starts on October 19th: www.vfxapprentice.com/courses/styl...

#VFX #GameDev #UnrealEngine #StylizedVFX #TechArt

@vfxapprentice.bsky.socialOct 4, 2026, 5:16 PM

In the final weeks of our Stylized class, you will take your work into the game engine and push it to a production-ready state.

Construct high-end, cohesive final results. Jasmin Wodarczyk (Senior VFX Artist at Beyond-FX) covers Unreal color workflows.

#GameDev #UnrealEngine #StylizedVFX #TechArt

@vfxapprentice.bsky.socialOct 4, 2026, 5:14 PM

Jose Estrada (VFX Artist II on 2XKO) guides you through creating creative spell VFX that react to gameplay elements in real-time.

Starts on October 19th: www.vfxapprentice.com/courses/styl...

#VFX #GameDev #UnrealEngine #StylizedVFX #TechArt

@vfxapprentice.bsky.socialOct 4, 2026, 5:14 PM

In the final weeks of our Stylized VFX class, you will take your work into the game engine and push it to a final, production-ready state.

Week 7: Dynamic VFX Implementations
Set up blueprint interactions to meet your project's needs.

#VFX #GameDev #UnrealEngine #StylizedVFX #TechArt

@vfxapprentice.bsky.socialOct 4, 2026, 5:12 PM

Gabriel Boileau @nibilli.bsky.social teaches the shader pipeline using vetted industry practices, lighting hacks, impact frames, and chromatic aberration.

Starts on October 19th: www.vfxapprentice.com/courses/styl...

#VFX #GameDev #UnrealEngine #StylizedVFX #TechArt

@vfxapprentice.bsky.socialOct 4, 2026, 5:12 PM

In the final weeks of our Stylized VFX class, take your work into the game engine and push it to a final, production-ready state.
Week 6: Materials for Stylized VFX
Improve performance with optimized material setups & stylized production techniques.

#VFX #GameDev #UnrealEngine #StylizedVFX #TechArt

@10258678.bsky.socialOct 4, 2026, 2:38 PM

Working with AI -- Vol.29
Used analytical solutions to estimate smoke thickness for space skipping, and also threw in thickness-based adaptive stepping—the results look great.
#gameDev #indieDev #soloDev #realTimeVFX #techArt #u3d

@gedespi.bsky.socialOct 4, 2026, 1:44 PM

GeDesPi The AI Artist
https://cstu.io/263f91
#gedespi7 #AIart #ArtificialIntelligenceArt
#WallArt #TechArt #FutureArt
#DigitalArt #AIcreative
#SmartArt #InnovationArt #ArtTech

@gedespi.bsky.socialOct 4, 2026, 9:39 AM

GeDesPi The AI Artist
https://cstu.io/263f91
#gedespi7 #AIart #ArtificialIntelligenceArt
#WallArt #TechArt #FutureArt
#DigitalArt #AIcreative
#SmartArt #InnovationArt #ArtTech

@zerinlabs.bsky.socialOct 4, 2026, 1:42 AM

💡 Tip of the Day: Skip huge sprite sheets for fire VFX! Pan a noise texture, distort it with a 2nd scrolling noise, and colorize via Gradient Map in Shader Graph. Buttery smooth flames + massive VRAM savings! 🔥✨ #techart #unity3d #indiedev

@vfxapprentice.bsky.socialOct 3, 2026, 3:01 PM

Avoid single driving cards or meshes by adding secondary elements

A magician never reveals their secret! In the cast windup, you will see a single fiery ring driving all the motion. Adding lingering flames or sparks will add believability and help hide your trick👇

#VFX #GameDev #TechArt

@10258678.bsky.socialOct 3, 2026, 2:44 PM

Working with AI -- Vol.28
Ran into a huge raymarching overhead spike while porting screen-space UDF to local-space 3D UDF for the vol-smoke.
Fixed it by letting Gemini use a 2D UDF for space skipping to pre-determine the step size. Massive saving!
#gameDev #indieDev #soloDev #realTimeVFX #techArt

@gedespi.bsky.socialOct 3, 2026, 1:44 PM

GeDesPi The AI Artist
https://cstu.io/cb62f1
#gedespi7 #AIart #ArtificialIntelligenceArt
#WallArt #TechArt #FutureArt
#DigitalArt #AIcreative
#SmartArt #InnovationArt #ArtTech

@vfxapprentice.bsky.socialOct 3, 2026, 1:03 PM

Glitch Challenge by Marjorie ROCHE
Made with Unreal, Houdini, Clip Studio Paint and Blender
www.artstation.com/artwork/kw4Rnl
#TechArt #VFX #Houdini

@gedespi.bsky.socialOct 3, 2026, 9:39 AM

GeDesPi The AI Artist
https://cstu.io/cb62f1
#gedespi7 #AIart #ArtificialIntelligenceArt
#WallArt #TechArt #FutureArt
#DigitalArt #AIcreative
#SmartArt #InnovationArt #ArtTech

@zerinlabs.bsky.socialOct 2, 2026, 10:42 PM

⚙️ Game Dev Hack: Bake Ambient Occlusion into Vertex Colors! 🎨 In Unity Shader Graph, just multiply the Vertex Color node by your Albedo. Instant depth for low-poly assets with ZERO texture memory cost! ⚡ #unitytips #techart #indiedev

@vfxtherapy.bsky.socialOct 2, 2026, 9:02 PM

Light as a brush, shadow as negative space. @karimyasser builds the whole mood with local lights only, so the frame is composed, not just illuminated. #techart #vfx
lnkd.in/p/ggxb9S-f

@10258678.bsky.socialOct 2, 2026, 1:59 PM

Working with AI -- Vol.27
Brainstormed a rough solution with Gemini to ensure conservation of smoke volume: inversely compensate the length of the skeleton rays blocked and cut off by buildings into the other rays.
#gameDev #indieDev #soloDev #realTimeVFX #techArt #u3d

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