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Grilled Cheese is a product of Village Compute

Version devBuilt at: 2026-10-11 19:07:23 EDT

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@devilspire.bsky.socialSep 25, 2026, 2:47 PM

Another Interface Update for #DevilSpireFalls is LIVE

Implementing a ton of long-requested fixes and improvements! Save/Load presets, toggle map floors, full AZERTY support, and more!

store.steampowered.com/news/app/364...

#gamedev #indiegame #procgen #rpg #dungeoncrawler #openworld #darkfantasy

@albinogrimby.bsky.socialSep 25, 2026, 6:37 AM

This new city... is HUGE. There's some hitching, but you can drive it freeways, roads, and all. There's some hilarious glitches, but it's a lot of urban sprawl and highways. #claudeai #claudeopus #vibecode #gamedev #procgen

@boringwebsites.bsky.socialSep 25, 2026, 4:49 AM

Today's Rock — The Patient Fragment.
Limestone, at heart. 9.44 kg. Patient beyond reason.
One rock per day, the same rock for everyone, gone forever at midnight UTC.
https://todaysrock.art/

#TodaysRock #generative #procgen

Specimen № 2026-268: The Patient Fragment. A procedurally generated low-poly grey rock, floating and lit from the upper left. Composition: Limestone, at heart. Mass: 9.44 kg, approx. It will not be weighed. Temperament: Patient beyond reason. Features: None.
@corgiindustrial.bsky.socialSep 24, 2026, 7:33 PM

Growing Noise
#procgen #voxel

@boringwebsites.bsky.socialSep 24, 2026, 4:39 AM

Today's Rock — The Patient Fragment.
Fine-grained something. 9.39 kg. Settled.
One rock per day, the same rock for everyone, gone forever at midnight UTC.
https://todaysrock.art/

#TodaysRock #generative #procgen

Specimen № 2026-267: The Patient Fragment. A procedurally generated low-poly grey rock, floating and lit from the upper left. Composition: Fine-grained something. Mass: 9.39 kg, approx. It will not be weighed. Temperament: Settled. Features: A pale patch, possibly decorative.
@miniforall.comSep 23, 2026, 11:45 AM

wip - Barricade Ruin Development
www.patreon.com/miniforall/p...
Post available on the free tier of my patreon

#procgen #cad #wip #3d #indiedev #cadquery

@benbritten.bsky.socialSep 23, 2026, 7:23 AM

RIght, got the rooms connecting to the maze now. You can tweak how connected you want it to be.
Next up: sparsify the maze and make it look a bit cleaner (and probably way more tweaking)
#godot #procgen

@boringwebsites.bsky.socialSep 23, 2026, 4:38 AM

Today's Rock — The Reluctant Lump.
Limestone, at heart. 11.31 kg. Reserved.
One rock per day, the same rock for everyone, gone forever at midnight UTC.
https://todaysrock.art/

#TodaysRock #generative #procgen

Specimen № 2026-266: The Reluctant Lump. A procedurally generated low-poly grey rock, floating and lit from the upper left. Composition: Limestone, at heart. Mass: 11.31 kg, approx. It will not be weighed. Temperament: Reserved. Features: None.
@boringwebsites.bsky.socialSep 22, 2026, 4:46 AM

Today's Rock — A Modest Stone.
Igneous, at some point. 4.46 kg. Quietly smug.
One rock per day, the same rock for everyone, gone forever at midnight UTC.
https://todaysrock.art/

#TodaysRock #generative #procgen

Specimen № 2026-265: A Modest Stone. A procedurally generated low-poly grey rock, floating and lit from the upper left. Composition: Igneous, at some point. Mass: 4.46 kg, approx. It will not be weighed. Temperament: Quietly smug. Features: A small hole, purpose unknown.
@boringwebsites.bsky.socialSep 21, 2026, 4:48 AM

Today's Rock — The Unmoved Presence.
Feldspar and stubbornness. 5.50 kg. Content.
One rock per day, the same rock for everyone, gone forever at midnight UTC.
https://todaysrock.art/

#TodaysRock #generative #procgen

Specimen № 2026-264: The Unmoved Presence. A procedurally generated low-poly grey rock, floating and lit from the upper left. Composition: Feldspar and stubbornness. Mass: 5.50 kg, approx. It will not be weighed. Temperament: Content. Features: None.
@boringwebsites.bsky.socialSep 20, 2026, 4:48 AM

Today's Rock — The Reluctant Unit.
Basalt (probably). 8.63 kg. Settled.
One rock per day, the same rock for everyone, gone forever at midnight UTC.
https://todaysrock.art/

#TodaysRock #generative #procgen

Specimen № 2026-263: The Reluctant Unit. A procedurally generated low-poly grey rock, floating and lit from the upper left. Composition: Basalt (probably). Mass: 8.63 kg, approx. It will not be weighed. Temperament: Settled. Features: None.
@albinogrimby.bsky.socialSep 19, 2026, 4:42 PM

#claudeai fixed up some of the traffic issues and jitteriness. A normal day in the #procgen city taking the bus around town and enjoying the sights. #vibecode #gamedev

New things shown: home interiors, elevators, day/night, bus stops, buses, improved traffic.

@vuntracity.bsky.socialSep 19, 2026, 11:20 AM

The increased population certainly changes the city's feel in VR!

#gamedev #indiegame #procgen

@albinogrimby.bsky.socialSep 19, 2026, 8:57 AM

The wheels on the bus... should go round and round, but I think it's on a predefined path. I'll give #claudeai props for making a pretty nice looking bus.

That's the blue line stop. There's UI that tells me how far the bus is.

That's the bus driver at work.

#procgen #vibecode #gamedev

@boringwebsites.bsky.socialSep 19, 2026, 4:31 AM

Today's Rock — One Ordinary Fragment.
Limestone, at heart. 7.37 kg. Immovable, by choice.
One rock per day, the same rock for everyone, gone forever at midnight UTC.
https://todaysrock.art/

#TodaysRock #generative #procgen

Specimen № 2026-262: One Ordinary Fragment. A procedurally generated low-poly grey rock, floating and lit from the upper left. Composition: Limestone, at heart. Mass: 7.37 kg, approx. It will not be weighed. Temperament: Immovable, by choice. Features: One suspiciously flat side.
@albinogrimby.bsky.socialSep 19, 2026, 12:39 AM

The city bus... #claudeai #procgen #gamedev

@mazes4dazes.bsky.socialSep 18, 2026, 5:07 PM

Internally debating leveraging Animator transitions and blending over #ProcGen IK.

Buuut, it's fun messing with the IK and watching it come to life! 😀 If I can't get it looking good enough, at some point I may pivot.

#IndieDev #GameDev #SoloDev #MazesForDazes

@devilspire.bsky.socialSep 18, 2026, 2:34 PM

The Beards & Ears Update for #DevilSpireFalls is LIVE

And you know who's coming that're known for their unique Beards and Ears? Play now to find out!

store.steampowered.com/news/app/364...

#gamedev #indiegame #procgen #rpg #dungeoncrawler #openworld #darkfantasy

@albinogrimby.bsky.socialSep 18, 2026, 8:32 AM

AI has solved buses.

Claude: "We don't have a bus vehicle. setBuses marks existing drivers as buses, and they keep whatever body the fleet handed them. So your 24-passenger municipal bus service is currently a fleet of sedans, each one able to swallow 24 people." #procgen #gamedev #claudeai

@vuntracity.bsky.socialSep 18, 2026, 7:46 AM

My NPCs have invented this weird dance. Does this count as emergent behavior? 😆

#gamedev #indiegame #procgen