Been making the environment react while you aim a spell in my game.. braziers, the open tome, the rune dais and maybe more? 🙂
See before/after
#gamedev #bevy #vfx #indiedev

Volumetric Cloud System on Bevy port from github.com/takram-desig... #bevy #geospatial
Always wanted to do one of these pseudo-3D water surfaces #screenshotsaturday #bevy
Why did nobody ever tell me that there are some really amazing debug views in #Bevy ? I just found them by pressing random keys 😅 The keys are F1 and F2 for everyone who wants to try.
Implemented the specular reflection. #bevy #gamedev #fluidsimulation
I added a car to my #indiegame (made in #bevy and #rust)
Added a nemesis system to Sharky Sharky. If a jellyfish stings you enough, it earns a lovely little rosette to rub it in. Just look at its little face
dontexpectanythingsensible.uk/sharky/ for updates.
You can now download precompiled binaries of Kestrel Flight Simulator with the assets all in one ZIP without having to compile the #Rust code for 30 min.
I finally got animation working in my #bevy #procedural city game! Here you can see a character transitioning from idle to running, and back to idle.
It's crazy how just adding a character from a free assets site make demo videos go from a "tech demo" vibe to […]
Really happy to show off the #GameDev work over the past month. Long story short Demo 2 is announced. This post contains lots on new content, a few technical details, and a good amount of game dev thoughts. Lots of images and videos too. #rust #bevy #indiedev exofactory.net/blog/2026-09...
A rare #screenshotsaturday, working on SDF stuff for arrows between objects.