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Grilled Cheese is a product of Village Compute

Version devBuilt at: 2026-10-11 19:07:23 EDT

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@altunenes.bsky.socialSep 16, 2026, 6:23 PM

Been making the environment react while you aim a spell in my game.. braziers, the open tome, the rune dais and maybe more? 🙂
See before/after
#gamedev #bevy #vfx #indiedev

@stsquad.mastodon.org.uk.ap.brid.gySep 14, 2026, 5:20 PM

🤯 got my first ban on a #lemmy community. Apparently my take on the #bevy #aipolicy was AI boosterism.

@jiangheng.bsky.socialSep 14, 2026, 7:28 AM

Volumetric Cloud System on Bevy port from github.com/takram-desig... #bevy #geospatial

@playtotem.bsky.socialSep 12, 2026, 7:26 PM

playtotem.gg/devlog/level...
#devlog #indiegame #fps #bevy #gamedev

@martinsvanberg.bsky.socialSep 12, 2026, 2:28 PM

Always wanted to do one of these pseudo-3D water surfaces #screenshotsaturday #bevy

@wesfly.bsky.socialSep 12, 2026, 12:29 PM

Why did nobody ever tell me that there are some really amazing debug views in #Bevy ? I just found them by pressing random keys 😅 The keys are F1 and F2 for everyone who wants to try.

#GameDev #BevyEngine #FlightSim

@ns.agencySep 10, 2026, 3:16 AM

ok, but what if we slapped a low pass filter in front of the joystick's angular velocity, clamped it to ~160 RPM, mapped that to the frequency of a sine wave, and then output _that_ to the speaker?

that would be a pretty cool tech demo

#rust #bevy #gamedev

@ns.agencySep 9, 2026, 6:26 PM

tech demo: left joystick events are interpreted as a discrete signal, which controls the frequency (x) and volume (y) of a sine wave

little clicks heard near are because there's no interpolation on inputs while we only have 7 bit joystick axis data :^)

#rust #bevy #gamedev

@ns.agencySep 9, 2026, 1:51 PM

owo

mvp lfo sin wav out via dsp mcu i/o~
mul and add ops for lfo ctl too!

ok I'll stop the 3 letter bit now -- weeks of effort are paying off!

we can hook a bunch of basic chips together and get a signal out! next time I'll record the audio output too :3

#rust #bevy #gamedev #pixelart #dsp

@narasan49.bsky.socialSep 9, 2026, 12:27 PM

Implemented the specular reflection. #bevy #gamedev #fluidsimulation

@parishgames.bsky.socialSep 8, 2026, 10:59 AM

I added a car to my #indiegame (made in #bevy and #rust)

@dont-expect.bsky.socialSep 7, 2026, 3:42 PM

Added a nemesis system to Sharky Sharky. If a jellyfish stings you enough, it earns a lovely little rosette to rub it in. Just look at its little face

dontexpectanythingsensible.uk/sharky/ for updates.

#rust #bevy #screenshotsaturday #gamedev

@wesfly.bsky.socialSep 7, 2026, 12:02 PM

You can now download precompiled binaries of Kestrel Flight Simulator with the assets all in one ZIP without having to compile the #Rust code for 30 min.

github.com/wesfly/kestr...

#Bevy #GameDev #FlightSim

@glocq.mathstodon.xyz.ap.brid.gySep 7, 2026, 9:19 AM

I finally got animation working in my #bevy #procedural city game! Here you can see a character transitioning from idle to running, and back to idle.

It's crazy how just adding a character from a free assets site make demo videos go from a "tech demo" vibe to […]

[Original post on mathstodon.xyz]

@parishgames.bsky.socialSep 6, 2026, 9:43 PM

Built with #bevy very much still a work in progress. #gamedev #indiedev

@altunenes.bsky.socialSep 6, 2026, 6:27 PM

Another spell VFX: "undertow" 🐸
--I generated particles using my custom compute pipeline🙂--
#vfx #bevy #gamedev #indiedev

@mholiv.bsky.socialSep 6, 2026, 1:45 PM

Really happy to show off the #GameDev work over the past month. Long story short Demo 2 is announced. This post contains lots on new content, a few technical details, and a good amount of game dev thoughts. Lots of images and videos too. #rust #bevy #indiedev exofactory.net/blog/2026-09...

@fallible.netSep 5, 2026, 10:54 PM

A rare #screenshotsaturday, working on SDF stuff for arrows between objects.

#bevy #gamedev

Bezier curve signed distant field app including a texture image in the panel to the side and a display of points for that curve in world space.
@altunenes.bsky.socialSep 5, 2026, 6:35 PM

Some VFX for Willcaster🐸🐸: Thunder Strike
The bolt is a texture. The impact is geometry.
#gamedev #vfx #bevy

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