Grilled Cheese

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Grilled Cheese is a product of Village Compute

Version devBuilt at: 2026-10-17 00:44:39 EDT

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@vrmeup.bsky.socialOct 4, 2026, 9:51 AM

Now that I have billboards working, I thought I'd have a play and add some bush and tree billboards and see what they look like. I'm pretty happy with the results😀
#webgl #threejs

@ichbinhamma.bsky.socialOct 4, 2026, 9:10 AM

New update to the browser version of my new game is now available on itch!
ichbinhamma.itch.io/dwarves-idle...

Also, over 1000 players have already joined the playtest on Steam!
store.steampowered.com/app/4175710/...

🙏Thank you so much!

#gamedev #indiegames #webGL #Steam #idle #RPG

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@ben3d.caOct 4, 2026, 2:29 AM

New project: Fidelity test suite for @gkjohnson.bsky.social's three-gpu-pathtracer vs @blender.org . Compares both the legacy #WebGL and new #WebGPU renderers.

bhouston.github.io/three-gpu-pa...

github.com/bhouston/thr...

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@solvxuk.bsky.socialOct 3, 2026, 6:26 PM

Mobile controls are now active.

Gas, brake and handbrake on screen. No app, no download - just a browser tab on your phone.

Waiting for challengers on the bridge.

solvx.uk/go/mll-bs

#buildinpublic #Claude #gamedev #mobilegaming #webgl

@xrtech.devOct 3, 2026, 4:30 PM

What a published XRfolio site actually is: one index.html, a room.glb, and a projects folder. No build step, no server, no runtime to patch. Drag a folder onto any static host and the room still loads. #threejs #webgl

@aagentah.bsky.socialOct 3, 2026, 1:51 PM

housed here are: an industrial faction, mining contracts, mining equipment, life cycle events for how minerals are deposited and processed here for off-world collection

#nomiad #indiegame #scifi #openworld #webgl

@vrmeup.bsky.socialOct 3, 2026, 1:16 PM

Decided to try using a grass billboard texture instead of individual blades, much lower GPU cost. I’m happy with how it looks 🙂 The billboard vertex shader took a bit of work, but now that it’s behaving, the results are pretty solid.
What do you think?
#webgl #threejs #gamedev

@aseedgames.bsky.socialOct 2, 2026, 3:25 PM

🎮 I need your feedback!

I’ve just updated The Last Checkpoint, a low-poly tactical defense game on #CrazyGames.

Give it a try and let me know what you think! 🔥
Your feedback would really help me improve it.

#IndieDev #GameDev #WebGL #Gaming

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@xrfolio.pageOct 2, 2026, 3:00 PM

threesided keeps a lab page of three.js experiments, most of them running full-bleed with no chrome around them.

Steal this: a live demo that fits the screen and loads instantly does more convincing than a screenshot of the same thing. #threejs #webgl

@lionel-peramo.comOct 2, 2026, 8:18 AM

Ever wanted to understand shaders without bloated libraries? 🎨 A fragment shader is a tiny program running on your GPU. It runs for every single pixel to determine its color. Using GLSL, we can map pixel colors directly to their coordinate map (v_uv). #WebDev #WebGL #GLSL 1/3

@vrmeup.bsky.socialOct 2, 2026, 12:23 AM

This is the result of adding two different noise functions together. The first is Ridged and the second is FBm. I'm using a noise library called FastNoise Lite. It's really fast and flexible, and is available for heaps of different programming languages!
#webgl #javascript #typescript

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@solvxuk.bsky.socialOct 1, 2026, 10:20 PM

Race anyone in the world through the streets of London.
No download. No install. Click a link and you are driving.
I'm on Tower Bridge all weekend.

solvx.uk/go/ml7-bs

#buildinpublic #Claude #gamedev #multiplayer #webgl #indiedev #londongame #racinggame #madewithai

@vrmeup.bsky.socialOct 1, 2026, 1:21 PM

Added a grass overlay. It’s still early, but the system is working: one geometry with multiple blades, replicated via InstancedMesh. A shader handles placement on the terrain and decides which textures the blades appear on. It’s really coming together 🙂 #webgl #threejs #gamedev

@cablesgl.bsky.socialOct 1, 2026, 10:27 AM

Liquid glass logo by SgtDoakes: real-time refractive glass, aiming to match a Blender/Cycles render of the same scene rather than approximate it. cables.gl/p/M4XlUt
#glass #refraction #dispersion #shader #gltf #pbr #logo #blender #cablesgl #CreativeCoding #VisualProgramming #GenerativeArt #WebGL

@turbolego.bsky.socialOct 1, 2026, 9:09 AM

🌍 Where in the world have you contributed on GitHub?

I made a profile badge that searches for your contributions in public repositories, then maps the locations of the people/organizations who own those repositories.

github.com/turbolego/gi...

#GitHub #OpenSource #WebGL

@xrtech.devOct 1, 2026, 2:45 AM

three.js examples page is 700+ demos you can open individually and read the source of in one click.

Treat it as a reference manual, not a gallery. Find the effect you're actually trying to build, read how they did it, steal the three lines you need. #threejs #webgl

@3dcms.bsky.socialSep 30, 2026, 10:21 PM

◁ ▢ ▢ ▢ ▢ ▢ ▷
Five slides here, five rooms there. Same explainer on chromatic aberration, one more dimension.
● ○ ○ ○ ○

3dcms.info/buckrackley/...

#threejs #webgl #webdev #3D #creativecoding

Board titled Why it happens: dispersion. A prism fans white light into a spectrum, with the note that glass bends blue more than red.Board titled Lateral: color grows toward the edge. Seven vertical bars, only the middle one clean, each outer bar carrying a wider red and cyan fringe.Board titled Longitudinal: color by depth. Three highlight discs, purple in front of focus, clean at focus, green behind it.Board titled The fix: the achromatic doublet. A single lens with two focal points next to a crown and flint pair that share one.
@xrfolio.pageSep 30, 2026, 9:00 PM

Niccolo Fanto's three.js demo page: every experiment is a full-bleed canvas, so you never see the browser UI or the page chrome.

Full-bleed is the cheapest trick that makes 3D on the web stop looking like an embedded widget. It's the difference between a demo and an experience. #threejs #webgl

@aseedgames.bsky.socialSep 30, 2026, 3:43 PM

🎮 #TheLastCheckpoint is now LIVE!

Hold the line, test your survival skills, and see how long you can defend the checkpoint. The game is currently in its Basic Launch phase, and I’d love to get your feedback to help polish the upcoming updates!

#IndieDev #GameDev #WebGL #Gaming

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@jeremboo.bsky.socialSep 30, 2026, 2:42 AM

Quick WIP for a new home screen !

#gamedev #indiedev #webgl #indiegame

Test for a new home page design