WIP SDF collisions supporting smooth union
#gamedev #indiedev #vulkan

Ray tracing One Weekend implementation using vulkan compute shader
New Sample – Descriptor Heap
This sample renders textured cubes to demonstrate VK_EXT_descriptor_heap, which replaces the traditional descriptor set and pool workflow with a memory-centric one where descriptor data is written directly into heap memory.
The September dev build of Area Zero is now available.
On @steampowered.com : store.steampowered.com/app/3796060/...
#IndieGameDevs #fightinggames #FGC #humanart #indiedev #anarchism #Animation #animation2d #antiwar #vulkan #Steam
🚀 O Vulkan 1.4.36 chegou! Cópia direta CPU→GPU, comandos com device address e mais performance em dynamic rendering. Quer saber se sua placa está pronta? Confira o guia completo e o checklist gratuito! -> tinyurl.com/2rdmarp3 #Vulkan #PCGaming #Hardware
Autorun homebrew — Wine running natively on Nintendo Switch 1’s operating system Horizon
#emulation #emudev #retrogaming #vulkan #graphicsprogramming #gamedev #programming #reverseengineering
Turns out a little library I made for making #vulkan shaders smoller, "smol-v", is ten years old by now. Huh! github.com/aras-p/smol-v
I just merged improved robustness against invalid data that someone contributed, & added more shaders to test data (from recent blender, godot, unity versions).
🚀O #Steam Frame da #Valve usa o Zink para rodar OpenGL sobre o #Vulkan! Isso significa mais eficiência e menos código duplicado. Entenda o que muda no desempenho do #VR. Leia a análise completa. tinyurl.com/mrxr5snw #SteamFrame #Zink #Vulkan #Valve
The team moved from OpenGL to Vulkan in their development project.
Vulkan Support Has Arrived We are excited to announce that Vulkan support has officially arrived on FuriOS. Vulkan is a cross-platform graphics and compute API. https://furilabs.com/blog/vulkan-cross-platform-3d-graphics/ #FuriLabs #FuriOS #LinuxPhone #vulkan #Khronosgroup
DLSS 5 Neural Rendering Ported to Intel Arc GPU
🔄 Gamescope - Version 3.16.29 Release Notes
#Gamescope #Linux #LinuxGaming #PCGaming #AMD #Intel #Mesa #Radeon #Vulkan #CUDA #GeForce #NVIDIA #RTXOn #Vulkan #OpenSource #LegionGo2 #LegionGoS #SteamDeck #SteamFrame #SteamMachine #SteamOS
New Sample - Swapchain Present Timing
The sample queries past presentation timing information and uses the last known display time along with the swapchain’s refresh cycle duration to predict when the next frame should be presented.
Building a 2D Tetris Game in Python using Vulkan and SPIR-V
GitHub: github.com/lostjared/MXVK
Docs: lostsidedead.biz/MXVK
Khronos Group opens EU Entity to support European Projects with open standards
#OpenSource #OpenStandards #Vulkan #OpenGL #KhronosGroup